OpenMW Example Suite 0.12 released!
Posted: 14 Jun 2016, 16:16
Download 7z here: https://bugs.openmw.org/projects/examplesuite/files
Screens: http://i.imgur.com/8CUia09.jpg
http://i.imgur.com/ANejfn5.jpg
Let me just say that if the upper body looks freaking weird, then it´s only because of the bone placement for Idle animation. It´s a placeholder animation, I did not put effort into it and just noticed after making the release. Here is a screenshot of how it looks when the clavicles aren´t in a super awkward position:
http://i.imgur.com/c0NnQ1l.jpg Albeit they are a little bit close here too.
Although we didn´t manage to hit all our marks, we now have a much better looking character model with the capability to equip a 1-handed weapon in the 3rd person view (you can go into 1st after doing so). We also have an untextured axe in the game for equipping purposes. Our model should be able to equip armor and shields as well, but we lack those at the moment.
I messed around with attack animation, but couldn´t figure out how exactly the animation groups tie to it. Despite assigning a bunch of frames to them the character freezes up when attempting to attack. Completing this may be somewhat important to 0.13, seeing as you cannot go into combat without it. All one needs to do is change the Anim txt file, as a placeholder attack animation is already there.
We didn´t get a creature, so this has been forwarded to 0.13.
I did manage to skin the character body in BetterBodies mod style. This means our character has no seams, the body moves as 1 whole mesh as opposed to being separated to dollish bodyparts. The head can be swapped out if anyone makes more heads. The body can be divided into more parts via dividing it into materials (while keeping the BetterBodies implementation), if anyone wishes to do so. I did not quite figure out 1st person hands, so those are a bit weird.
The model needs a little weight painting around the neck, but otherwise it moves fine.
------------------------------------------------------------------------------------------------------------------
I may revisit the animations and body at some point. For now I am stepping back. If anyone feels like contributing to and delegating version 0.13 they may go ahead.
Screens: http://i.imgur.com/8CUia09.jpg
http://i.imgur.com/ANejfn5.jpg
Let me just say that if the upper body looks freaking weird, then it´s only because of the bone placement for Idle animation. It´s a placeholder animation, I did not put effort into it and just noticed after making the release. Here is a screenshot of how it looks when the clavicles aren´t in a super awkward position:
http://i.imgur.com/c0NnQ1l.jpg Albeit they are a little bit close here too.
Although we didn´t manage to hit all our marks, we now have a much better looking character model with the capability to equip a 1-handed weapon in the 3rd person view (you can go into 1st after doing so). We also have an untextured axe in the game for equipping purposes. Our model should be able to equip armor and shields as well, but we lack those at the moment.
I messed around with attack animation, but couldn´t figure out how exactly the animation groups tie to it. Despite assigning a bunch of frames to them the character freezes up when attempting to attack. Completing this may be somewhat important to 0.13, seeing as you cannot go into combat without it. All one needs to do is change the Anim txt file, as a placeholder attack animation is already there.
We didn´t get a creature, so this has been forwarded to 0.13.
I did manage to skin the character body in BetterBodies mod style. This means our character has no seams, the body moves as 1 whole mesh as opposed to being separated to dollish bodyparts. The head can be swapped out if anyone makes more heads. The body can be divided into more parts via dividing it into materials (while keeping the BetterBodies implementation), if anyone wishes to do so. I did not quite figure out 1st person hands, so those are a bit weird.
The model needs a little weight painting around the neck, but otherwise it moves fine.
------------------------------------------------------------------------------------------------------------------
I may revisit the animations and body at some point. For now I am stepping back. If anyone feels like contributing to and delegating version 0.13 they may go ahead.