OpenMW Example Suite 0.12

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lysol
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Re: OpenMW Example Suite 0.12

Post by lysol » 11 Jun 2016, 09:59

Had a look at it now. Personally, I wouldn't mind if the axe was mirrored in the unwrap, but maybe that's just me. I think it would look fine anyway, and you'd get bigger resolution on it. But I'll have a go on it with the look it has at the moment.
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DestinedToDie
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Re: OpenMW Example Suite 0.12

Post by DestinedToDie » 11 Jun 2016, 10:39

Not sure if it was made with an unwrap in mind. The topology isn´t really there for a perfect mirrored unwrap, I would have to modify the mesh itself for that. Or maybe I´m just bad at unwrapping and can´t find a way.

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lysol
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Re: OpenMW Example Suite 0.12

Post by lysol » 11 Jun 2016, 12:02

Ah, I see. I hate that I hate blender so much. I love the concept of it, but I used 3ds Max a lot many years ago. I tried learning blender a while ago, but I am sooooo sloooooow with it. I might have a look and see if I can make some sense of it.
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Berandas
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Re: OpenMW Example Suite 0.12

Post by Berandas » 12 Jun 2016, 17:57

If you need some assistance with Blender, let me know at IRC. ;-)

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psi29a
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Re: OpenMW Example Suite 0.12

Post by psi29a » 13 Jun 2016, 08:58

New task: https://bugs.openmw.org/issues/3442
Default values for fallbacks from ini file


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psi29a
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Re: OpenMW Example Suite 0.12

Post by psi29a » 13 Jun 2016, 15:41

He never had a chance... the crash test dummy of OpenMW.


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lysol
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Re: OpenMW Example Suite 0.12

Post by lysol » 13 Jun 2016, 16:04

:lol:

Nice progress guys.
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psi29a
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Re: OpenMW Example Suite 0.12

Post by psi29a » 13 Jun 2016, 16:05

He has a "gimme something to hump" pose... ;)

Absolutely no body hair... It's Mr. Clean! :D

Looks great by the way!

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