Re: OpenMW Example Suite 0.12
Posted: 06 Jun 2016, 23:39
Done. They're attached to the relevant task tickets #3185 and #3186.DestinedToDie wrote:Please do upload it so I can examine.
Done. They're attached to the relevant task tickets #3185 and #3186.DestinedToDie wrote:Please do upload it so I can examine.
The rig was adapted from Moonboy, so they are your animations with different proportions... so they "work" but are unsightly, and of course some animations need to be added, like drawing a weapon and casting a spell.DestinedToDie wrote:Seems like it has some animations. Did you try it ingame to see how it moves?
I don't know what you mean, but I've swapped out body parts and it works just fine. The only part that looks weird is the neck.Your skeleton and the bodypart cubes are also connected in a different way than they´re supposed to... no idea if it makes a difference.
I don't think you'd actually be able to equip any sort of outfits that way, unless you have the entire outfit as one piece of equipment (e.g. "plate armor set", "fancy gentleman's clothes", "street punk clothes", etc.). Even a robe is separate from shoes in MW. If you want a shirt and trousers as two separate items, I think it has to be done this way until some de-hardcoding happens. Correct me if I'm wrong.Instead of making a doll, have the character body in one piece, with 'head' as mesh name so that the head shows up in race selection menu. This way the whole body is in 1 piece. Slotting only makes sense in weapon, shield and armor, where the pieces truly are separate.
No, I think you just misunderstood. There are 2 ways to equip bodyparts. 1 is rigging, the other is slotting.johndh wrote:I don't think you'd actually be able to equip any sort of outfits that way, unless you have the entire outfit as one piece of equipment (e.g. "plate armor set", "fancy gentleman's clothes", "street punk clothes", etc.). Even a robe is separate from shoes in MW. If you want a shirt and trousers as two separate items, I think it has to be done this way until some de-hardcoding happens. Correct me if I'm wrong.
Well, I've been told that getting old versions of Blender to run on my machine is a nigh-impossible task, so feel free to change/fix whatever you need/want to, because I'm not going to be able to. I can still do modeling, since newer versions run, but exporting rigs and animations isn't going to work for me any time soon (unless the script gets updated or we get support for another format).DestinedToDie wrote: Also should I go quiet and disappear, you forgot to rig Tri Weapon to Weapon Bone. Currently moving weapon bone doesn´t move anything.