OpenMW Example Suite 0.12
Posted: 05 Jun 2016, 22:33
Link to roadmap: https://bugs.openmw.org/projects/examplesuite/roadmap
With the general framework set for character creation, release 0.12 will mainly concentrate on characters and their animations. Here are the steps in achieving this:
1. Find a suitable body for animating. DONE
2. Make a skeleton.
3. Animate it.
I make it sound easy, but it kind of isn´t. I´m working on this with the goal of getting a fully functional character who can do anything, while using mostly placeholder animations. We can tweak them along later releases.
4. Another goal of this release is to make a turtle creature for the player to fight. I will not be working on this, but it´s there as an option, should anyone pick it up. If no one picks it up, then the player will simply fight an NPC as a placeholder to having a creature.
5. In order to fight, you need a weapon. This task is also up for takes.
With the general framework set for character creation, release 0.12 will mainly concentrate on characters and their animations. Here are the steps in achieving this:
1. Find a suitable body for animating. DONE
2. Make a skeleton.
3. Animate it.
I make it sound easy, but it kind of isn´t. I´m working on this with the goal of getting a fully functional character who can do anything, while using mostly placeholder animations. We can tweak them along later releases.
4. Another goal of this release is to make a turtle creature for the player to fight. I will not be working on this, but it´s there as an option, should anyone pick it up. If no one picks it up, then the player will simply fight an NPC as a placeholder to having a creature.
5. In order to fight, you need a weapon. This task is also up for takes.