Story draft poll
Posted: 17 Feb 2016, 18:26
by DestinedToDie
Candidates:
VuHao
VuHao
- Spoiler: Show
- Cramal wrote:VuHao
VuHao Island is isolated in the ocean that separate the Empire of Filistegna and the Korghor Confederation had make it a common stop for merchant ship of both kingdoms. VuHao harbor developped thourgh this commercial activity, place of cultural exchange between two civilisations in the middle of the big blue sea. Most natives found a place into this caravanserai but some took refuge in the unhospitable mountains in order to keep their traditions.
66 years ago, a fisherman saw a monster from the coast, constricting a boat until it explode in wooden shards. Since any ship sailing near to VuHao since this day has been detroyed.
The Natives say that he is here to punish the corruption of the real traditions, that the true heir of VuHao, with the hearth as hot as the Sun that created the island and as soft as the sea that gave it life, will the only one that will be capable to end the killings. Other are more practical but are affraid of risking all they in a fight they don't think able to win.
Last night, someone was fish out. He is alive, first in 66 years. Is he the Heir ?
- Spoiler: Show
- DestinedToDie wrote:
Your captain bought a treasure map from a suspicious looking fellow. Didn´t expect it to even lead to an actual island, but there it was, in the horizon. Suddenly a storm came out of nowhere and tore the ship in two separating you from the map. You wake up on the shore with no memory. But fortunately you find a journal nearby, which explains all this.
You discover a village. The locals aren´t hostile, but they aren´t friendly or talkative either. It´s like they´re hiding something. Strange creatures lurk the ruins in the forest, and something keeps stalking you. In the ruins you meet adventurers stuck on the island just like you. Randevu with a survivor of your shipwreck (he has the map) and find the treasure.
Turns out there was no treasure and it was a lure to feed adventurers to Cthulhu fishmen sleeping in the depths of ancient underground ruins.
Okay, so I went with Cthulhu in the end. But we could easily switch out the last sentence with the inhabitants of the island luring adventurers there to make some kind of a ritualistic sacrifice for their God. Whatever works with the assets that we can obtain.
- Spoiler: Show
- psi29a wrote:"
Putting your pounding head between your hands, you try to make sense of your current situation. You look around and take it all in; shoreline as far as the eye can see and wreckage strewn across the beach. A book catches your eye, half buried, you pick it up and brush away the sand. Thumbing through what looks to be a waterlogged journal, you find it remarkable that it is still legible though missing many of its pages.
It suddenly occurs to you while reading through what look to be log entries, that you don't know who wrote them let alone who you are and how you got to this island. There seems to be some sort of table that maps to several entries that strike your curiosity: Dreams, Research, Contact, Location, Plans and Embarkation... going all the way to the back to Embarkation, seemingly the last entries detail chartering a ship to take you to an Island. The last entry details how worse the storm has gotten and that they should probably go topside to lend a hand.
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At this point... you as the player character are then tasked (quest) to look through the rest of the journal entries and to hunt down the rest of the entries to complete the story.
You don't know if the person in the journal is you or someone else. However as you begin to unravel the story, whatever that person was doing, it wasn't good.
I want the story to eventually let the player to make a choice, to follow through what was 'planned' in the journal or make up their own mind as to what to do.
The Island include forests, jungles, ruins, water falls, caves and at least three inhabited areas, two small villages and one large town/port. This needn't be implemented all at once, but one step at a time that can be built on as we gain more features in the OpenMW-CS. Each new page found gives more information and "quests".
- Spoiler: Show
- DestinedToDie wrote:
Okay, so there are currently 2 ideas floating around on how to go about this. The number 1 option is to make a story draft and adapt features we want to show off around it. Option number 2 is get a list of features we want to show and adapt a story around that. Let me phrase this as a draft submission, as it will be included in the vote.
If we go with option number 2, all we need to do is open up the Roadmap https://bugs.openmw.org/projects/openmw/roadmap and start with the earliest version of OpenMW available. There we see:
Version: openmw-0.11
Feature #10: Journal
Feature #79: MessageBox
So our first release ought to display these features in use. We can thus make the story up 1 step at a time as we demo through features. A pretty neat idea would be that the Example Suite version numbering would match the OpenMW version features we are currently up to.