Re: Story draft version 2
Posted: 26 May 2016, 11:58
Apologies for lack of activity, been busy working on school stuff and will be for a few more weeks.
I envision the example suite being more of a Vertical Slice, a Vertical Slice is a literal slice of gameplay usually 30 mins - 1 hour long that provides a small idea of what the main ideas of the game are in action.
This engine is not something revolutionary, but it does have one major element that does benefit it greatly. It makes a certain type of game very easy to build for an indie team, if we show the engine not only being able to power Morrowind but also being able to power a game that while similar in genre has a different fundamental set of mechanics and concepts it would shine the engine in a new light not often seen.
Therefore, I propose we build out a Vertical Slice of this concept I have, I am planning after my Assessment week (early July) I will write up a full pitch that explains what I envision and not just through forum posts, sorry for it being so far away but I need to focus on finishing up prior engagements.
I envision the example suite being more of a Vertical Slice, a Vertical Slice is a literal slice of gameplay usually 30 mins - 1 hour long that provides a small idea of what the main ideas of the game are in action.
This engine is not something revolutionary, but it does have one major element that does benefit it greatly. It makes a certain type of game very easy to build for an indie team, if we show the engine not only being able to power Morrowind but also being able to power a game that while similar in genre has a different fundamental set of mechanics and concepts it would shine the engine in a new light not often seen.
Therefore, I propose we build out a Vertical Slice of this concept I have, I am planning after my Assessment week (early July) I will write up a full pitch that explains what I envision and not just through forum posts, sorry for it being so far away but I need to focus on finishing up prior engagements.