OpenMW Template art

OpenMW's very own demo, template and game to show off everything that OpenMW is capable of.

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Lamoot
Posts: 124
Joined: 22 Apr 2016, 12:03

Re: OpenMW Template art

Post by Lamoot » 22 Feb 2021, 20:23

DestinedToDie wrote:
31 Jan 2021, 17:45
Such a clean look, the journal looks great.
Thanks!

In the past month I continued working on various textures. Among them I managed to identify all the needed UI pieces. A lot of the UI elements are borders around windows, around input fields, around scroll bars, around progress bars etc. OpenMW smartly reuses a smaller set of graphics throughout the interface so there no duplication of similar-but-not-quite-the-same textures as in the original game. Many thanks to whomever did the UI for OpenMW and decided to simplify things.

There is now an Inkscape file with the required UI elements ready for export. Apart from their simplistic testing colours, they should be perfectly usable. What's left to do is making the elements pretty.
Image

I also got some help making the attribute and skill icons. I've been mentoring a friend for the past year and as a return favor, she agreed to make the icons. They are close to done, but I'll let her post them (sometime this week) and not steal the glory.

Lamoot
Posts: 124
Joined: 22 Apr 2016, 12:03

Re: OpenMW Template art

Post by Lamoot » 26 Feb 2021, 23:23

I'm nearing completion of the sky textures for clouds, stars, sun etc. I was wondering whether anyone knows when and how tx_sun_flash_grey_05 texture is used? It looks to be some sort of sun overlay, but I never see it used in-game, even when being a vampire.

Here's how the new textures for a clear sky with a sun look like when added to the original game.
Image

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AnyOldName3
Posts: 2054
Joined: 26 Nov 2015, 03:25

Re: OpenMW Template art

Post by AnyOldName3 » 27 Feb 2021, 01:18

Are you not getting the sunglare? What hardware and OS are you using?
AnyOldName3, Master of Shadows

Lamoot
Posts: 124
Joined: 22 Apr 2016, 12:03

Re: OpenMW Template art

Post by Lamoot » 27 Feb 2021, 09:09

AnyOldName3 wrote:
27 Feb 2021, 01:18
Are you not getting the sunglare? What hardware and OS are you using?
Hardware:
Radeon RX 570
Ryzen 3600

OS:
Kubuntu 20.04
(Kernel 5.4.0-66)
glxinfo | grep "version" output:

Code: Select all

server glx version string: 1.4
client glx version string: 1.4
GLX version: 1.4
    Max core profile version: 4.6
    Max compat profile version: 4.6
    Max GLES1 profile version: 1.1
    Max GLES[23] profile version: 3.2
OpenGL core profile version string: 4.6 (Core Profile) Mesa 20.0.8
OpenGL core profile shading language version string: 4.60
OpenGL version string: 4.6 (Compatibility Profile) Mesa 20.0.8
OpenGL shading language version string: 4.60
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 20.0.8
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
    GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix, 

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AnyOldName3
Posts: 2054
Joined: 26 Nov 2015, 03:25

Re: OpenMW Template art

Post by AnyOldName3 » 28 Feb 2021, 02:52

There's something wrong with the sunglare with Mesa and AMD hardware. It turned out that the long-running theory we had isn't right, so I'm going to take a look at it at some point.
AnyOldName3, Master of Shadows

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