OpenMW Template art

OpenMW's very own demo, template and game to show off everything that OpenMW is capable of.

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Lamoot
Posts: 118
Joined: 22 Apr 2016, 12:03

OpenMW Template art

Post by Lamoot » 09 Jan 2021, 12:26

Hello, to keep you updated on what's going on in my lab, I'll be posting preview renders. Currently I'm working on various assets for the Template. The actual files are uploaded to my example suite repo https://gitlab.com/Lamoot/example-suite and are release as public domain. I make sure all images are my own work or derived from public domain files I find online.

Two new moons
Image

The template would have a checker base texture with an additional texture to show some terrain variation (thus showing and inviting users how it's done)
Image

Main menu idea (work in progress)
Image

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AnyOldName3
Posts: 2023
Joined: 26 Nov 2015, 03:25

Re: OpenMW Template art

Post by AnyOldName3 » 09 Jan 2021, 14:36

There's quite a bit of ambient light on those moons. The dark bit of a gibbous moon is much darker than that IRL. Other than that, good work. The checkerboard terrain base texture's a good idea.
AnyOldName3, Master of Shadows

Lamoot
Posts: 118
Joined: 22 Apr 2016, 12:03

Re: OpenMW Template art

Post by Lamoot » 10 Jan 2021, 10:14

AnyOldName3 wrote:
09 Jan 2021, 14:36
There's quite a bit of ambient light on those moons. The dark bit of a gibbous moon is much darker than that IRL.
Thanks for the feedback, the moons indeed have a lot more ambient light in the shadowed areas than is usual. I only went by my recollection of how they appeared to me when playing Morrowind and intentionally made them less contrast-y. After checking the original moons, I see they are a lot darker in the shaded areas and also have phases. Both of these will be easy to fix / add once I get to revise them.
AnyOldName3 wrote:
09 Jan 2021, 14:36
Other than that, good work. The checkerboard terrain base texture's a good idea.
Great to hear, I plan to use the same checker texture for the background in the main menu, to keep a common theme.

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lysol
Posts: 1460
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: OpenMW Template art

Post by lysol » 10 Jan 2021, 21:03

Really nice job!
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

Lamoot
Posts: 118
Joined: 22 Apr 2016, 12:03

Re: OpenMW Template art

Post by Lamoot » 18 Jan 2021, 20:28

lysol wrote:
10 Jan 2021, 21:03
Really nice job!
Thanks!

Here's another main menu concept using the same checker texture as the terrain.

Image

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