OpenMW-Example Suite 0.15 released!

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DestinedToDie
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OpenMW-Example Suite 0.15 released!

Post by DestinedToDie » 19 Mar 2017, 15:15

Get it here!

In this version we have a fort entrance, gate railing, stairs, doors, doorways, windows, a main fort building, towers, walls and a cart.

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psi29a
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Re: OpenMW-Example Suite 0.15 released!

Post by psi29a » 19 Mar 2017, 16:15

\o/ Yay, great work!

Cart! First 'liberated' asset from UIX:R LE makes it into the ES!

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Greendogo
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Re: OpenMW-Example Suite 0.15 released!

Post by Greendogo » 20 Mar 2017, 15:11

Huzzah! We march ever onward!

Great work D2D!

Ferk
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Joined: 08 Sep 2013, 20:27

Re: OpenMW-Example Suite 0.15 released!

Post by Ferk » 22 Mar 2017, 00:19

Sounds awesome!

But I don't think I installed it right, I spawn in the middle of an infinite ocean (under a really cool night sky, though).

I'm on Windows at the moment.

1) Copied everything from ./openmw-template/data and ./openmw-ExampleSuite/data into the "Documents\My games\OpenMW\data" folder,

2) Copied everything from ./openmw-template/resources and ./openmw-ExampleSuite/resources into the "C:\Program Files\OpenMW 0.41.0\resources" folder,

3) openmw.cfg: added a data entry to the folder that has the data files I copied:
data="C:\Users\<MyUser>\Documents\My games\OpenMW\data"

4) openmw.cfg: removed all fallback-archive entries

Was I supposed to unpack something different in the data and resources folder? the Installation.md wasn't very clear on which folder the data and resources were to be from (that's why I copied both).

Regarding the openmw.cfg, I actually put only one data line because I had copied over the files from both folders.
However the instructions say to add these two lines:

data="C:\openmw-template\data"
data="C:\openmw-ExampleSuite\data"

Is it really necessary to extract the zip files additionally in those two folders to add them as separate data files like that? Why do we need to copy the data folder into OpenMW\data then? wouldn't that be basically duplicating the same files twice?

Also, even though I'm in Windows, it seems the Linux instructions use also "C:\openmw-" paths, I'm not sure if that's right.

EDIT: I unzipped both folders and placed them in C:\ and added the data lines, but still I get an ocean.

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DestinedToDie
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Re: OpenMW-Example Suite 0.15 released!

Post by DestinedToDie » 22 Mar 2017, 07:35

The Example Suite and OpenMW-Template are separate, because they are separate projects. You need the OpenMW-Template to play the Example Suite though.

I think you might be getting water and nothing else because you forgot to enable the plugins in your launcher.

Ferk
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Joined: 08 Sep 2013, 20:27

Re: OpenMW-Example Suite 0.15 released!

Post by Ferk » 22 Mar 2017, 22:00

Thanks! you were right, I needed to select the ExampleSuite.owmaddon in the Data files.
Sorry for that. To be honest, I haven't used OpenMW for a long time and didn't remember how it worked. Yet I was excited to check out this ExampleSuite project.

After copying the data files in the OpenMW/data folder I didn't need to specify any data entries in the openmw.cfg.
I also checked that you can also keep your OpenMW/data folder empty and just add the data entries in the openmw.cfg.

Either of those options seem to work, the instructions in the Installation.md file were asking to do both, but it's not needed.

Nice fort, btw!
The walking speed of the starting character is a bit too slow for exploring such a big area comfortably at the moment. Though I agree it's a good idea to have plenty of space to work with if you plan for the place to keep evolving and in the future turn it into a more dense town.

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