OpenMW Example Suite - Active Development Notice

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johndh
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Re: OpenMW Example Suite - Active Development Notice

Post by johndh » 25 Jan 2016, 15:19

Ah yes, the good ol' diamond with an exclamation point. Here's my hastily-made replacement, if anyone wants it.
Attachments
marker_error_omw.txt
change extension to osgt
(29.8 KiB) Downloaded 11 times
error_marker_omw.png
The replacement
error_marker_omw.png (3.41 KiB) Viewed 862 times
marker_error.png
The original
marker_error.png (2.24 KiB) Viewed 862 times
Free/libre assets for OpenMW, updated frequently: http://opengameart.org/content/openmw-s ... sibilities

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psi29a
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Re: OpenMW Example Suite - Active Development Notice

Post by psi29a » 25 Jan 2016, 16:01

Super, I'll give it a spin in a bit! If it works out, I'll add it directly to the openmw-template for immediate 0.3.0 release.

I'll add as well as 'developer'. :)

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psi29a
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Re: OpenMW Example Suite - Active Development Notice

Post by psi29a » 25 Jan 2016, 16:10

Just tried it, but it still complains about missing meshes/marker_error.nif
Failed to load 'meshes/sky_night_01.nif': Resource 'meshes/sky_night_01.nif' not found, using marker_error.nif instead
Failed to start new game: Resource 'meshes/marker_error.nif' not found
I believe this is hardcoded somewhere... could you port that as NIF for the time being?

Scrawl: what is the status with NIF replacements? :)

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scrawl
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Re: OpenMW Example Suite - Active Development Notice

Post by scrawl » 25 Jan 2016, 18:10

Just tried it, but it still complains about missing meshes/marker_error.nif
Should work as of commit 48f53e23bfaba pushed today.

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psi29a
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Re: OpenMW Example Suite - Active Development Notice

Post by psi29a » 25 Jan 2016, 18:44

Thanks! :D

However... I got this!

Code: Select all

Failed to load 'meshes/sky_night_01.nif': Resource 'meshes/sky_night_01.nif' not found, using marker_error.osgt instead


*** Fatal Error ***
Address not mapped to object (signal 11)
Address: 0x80

Generating /home/bcurtis/.config/openmw/crash.log and killing process 18680, please wait... warning: the debug information found in "/lib64/ld-2.21.so" does not match "/lib64/ld-linux-x86-64.so.2" (CRC mismatch).

40	../sysdeps/unix/sysv/linux/waitpid.c: No such file or directory.
Killed
I'm going to assume that just because I'm missing a few NIFs that openmw shouldn't crash hard like that.

BTW: It does work just fine if I test against another NIF that has to do with the Body or another NPC or plant. So thank you! :D

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scrawl
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Re: OpenMW Example Suite - Active Development Notice

Post by scrawl » 25 Jan 2016, 18:54

That is missing a backtrace to say for sure why it's crashing, but I've had a guess. Pull and try again please.

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psi29a
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Re: OpenMW Example Suite - Active Development Notice

Post by psi29a » 25 Jan 2016, 18:57

Here is the crash log:
crash.log
(32.74 KiB) Downloaded 8 times
Will try again with pull / build.

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psi29a
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Re: OpenMW Example Suite - Active Development Notice

Post by psi29a » 25 Jan 2016, 19:02

Code: Select all

Loading cell 9, 9
Failed to load 'meshes/sky_night_01.nif': Resource 'meshes/sky_night_01.nif' not found, using marker_error.osgt instead
Quitting peacefully.
Worked great with latest pull, thanks again scrawl! :)

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johndh
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Re: OpenMW Example Suite - Active Development Notice

Post by johndh » 25 Jan 2016, 19:02

psi29a wrote:could you port that as NIF for the time being?
I've spent some time trying to get the Blender nif plugin working (with headaches due to misleading/outdated docs), and I think I've just about got it, but it seems your progress might make mine a bit irrelevant. :P If I know what NIF version I need, then I should be all set to start exporting NIFs... or if there's a working NIF floating around that I can reverse engineer. I've been in touch with the NIFtools devs so they've been helpful. No idea if animations will be available, but I'm working on finding out.
Free/libre assets for OpenMW, updated frequently: http://opengameart.org/content/openmw-s ... sibilities

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psi29a
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Re: OpenMW Example Suite - Active Development Notice

Post by psi29a » 25 Jan 2016, 19:07

There is a new OpenMW-Template, 0.3.0, that everyone can download it here:
https://bugs.openmw.org/projects/examplesuite/files

This is what we are going to base the ES on.

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