Questions about joining
Posted: 04 Mar 2020, 17:17
Hi!
Sometime this year my studies will end and my magnum opus* will reach a state when I'm satisfied with it. I should have few hours a week to spare for open-source development then, and I'd be strongly inclined to help with OpenMW. I think I can write decent code, tackle complex problems and I know C++(see link for a code "sample"). I don't have knowledge of game engine development and of graphics programming.
What are the areas where help is most required from your perspective? What kind of contributions would be most welcome for someone with my profile?
On the other hand, the improvements I'd like to see in OpenMW the most are in the graphics area - distant statics, shaders, performance improvements. Do you think it's sensible to start to educate myself about OSG and general graphics programming in order to start working on that? Few hours a week might not be much, but I think they could stack up easily if spent systematically over the course of months and years.
*https://bitbucket.org/brzegorz/neuro-ai/src/master/
Sometime this year my studies will end and my magnum opus* will reach a state when I'm satisfied with it. I should have few hours a week to spare for open-source development then, and I'd be strongly inclined to help with OpenMW. I think I can write decent code, tackle complex problems and I know C++(see link for a code "sample"). I don't have knowledge of game engine development and of graphics programming.
What are the areas where help is most required from your perspective? What kind of contributions would be most welcome for someone with my profile?
On the other hand, the improvements I'd like to see in OpenMW the most are in the graphics area - distant statics, shaders, performance improvements. Do you think it's sensible to start to educate myself about OSG and general graphics programming in order to start working on that? Few hours a week might not be much, but I think they could stack up easily if spent systematically over the course of months and years.
*https://bitbucket.org/brzegorz/neuro-ai/src/master/