Application: Mark
Posted: 09 Feb 2018, 00:13
Just using my first name since I'll be linking github eventually anyways.
My background is more on the Java side, but I've done enough with C++ to jump right in. Got everything set up last night and was able to build and launch the game successfully. First impressions of the code base are intimidating; it feels like it could be organized / architected to be a bit more clear / readable - files that are over a thousand lines long make me very sad.
Anyways, I was able to throw together a hacky implementation of swift casting, just because I wanted it in my game. Might clean that up a bit and then get some other eyes on it. Gonna go register on the issue tracker, I guess.
My background is more on the Java side, but I've done enough with C++ to jump right in. Got everything set up last night and was able to build and launch the game successfully. First impressions of the code base are intimidating; it feels like it could be organized / architected to be a bit more clear / readable - files that are over a thousand lines long make me very sad.
Anyways, I was able to throw together a hacky implementation of swift casting, just because I wanted it in my game. Might clean that up a bit and then get some other eyes on it. Gonna go register on the issue tracker, I guess.