I've been a big fan of Morrowind since around release and I've been following this project for a couple years now. Excited for 1.0 and beyond.
I have some experience with every Construction Set/GECK/Creation Kit Bethesda has released, but I'm no pro.
I've been tinkering with blender and feel I could make some simple but useful models if needed, although my texturing needs practice.
I'm no artist.
I made a "Console Box" that I think turned out great:
![Cool 8-)](./images/smilies/icon_cool.gif)
https://mega.nz/#!LIIFUJrD
Just got my first .nif exported from Blender and into Fallout 3:
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
![Image](https://thumb.ibb.co/mRM9NQ/My_Xbox_in_falloyt3_2017_08_21_lq.png)
I'm aspiring to become a programmer, but I don't have much experience (mainly BASH scripting and Unity C#, a tiny bit of Java from Android app tinkering).
I've done some (a little?) scripting in Morrowind and Oblivion-New Vegas. And I am a fast learner.
I have a current (as of 8.20.2017) build-from-source of OpenMW running on Ubuntu 16.04.
The main thing I can probably contribute would be time. I can play-test the game on my Ubuntu build (and probably Windows).
I can provide feedback on any bugs I may encounter. I have a couple ideas for Features too, maybe post 1.0 though...
I could probably also contribute to the Example Suite Project in a few different ways.
Thanks for reading.
Hope I can help.