Re: Looking to improve animations
Posted: 05 Mar 2016, 00:46
Working in Blender is out of the question, since I have no clue how to even navigate in that app, and I have no desire to learn it at all. I can use Max instead of Maya what I do, and I need Max only for exporting files because I animate in Motionbuilder.
These days I was looking into this stuff, and I have found that working with vanilla mesh and skeleton is the best option, because other replacements have bad skinning.
But of course I found another problem, and that is the last step in improving animations. For some reason Max is not exporting .kf file with vanilla version, and I don't know why which is strange because I can export .kf with better bodies.
Here is .max 2012 file https://www.dropbox.com/s/2mo0p51seib5g ... t.rar?dl=0
If anyone know how to export this file as .kf (animation data) let me know, because I am only getting .nif with vanilla skeleton. Also renaming .nif into .kf it's not gonna work, and same goes for opening .nif in Nisfscope and saving it as .kf. I need for Max to export it.
Users that know how to work in Blender can also try to export it as .kf.
Ty.
These days I was looking into this stuff, and I have found that working with vanilla mesh and skeleton is the best option, because other replacements have bad skinning.
But of course I found another problem, and that is the last step in improving animations. For some reason Max is not exporting .kf file with vanilla version, and I don't know why which is strange because I can export .kf with better bodies.
Here is .max 2012 file https://www.dropbox.com/s/2mo0p51seib5g ... t.rar?dl=0
If anyone know how to export this file as .kf (animation data) let me know, because I am only getting .nif with vanilla skeleton. Also renaming .nif into .kf it's not gonna work, and same goes for opening .nif in Nisfscope and saving it as .kf. I need for Max to export it.
Users that know how to work in Blender can also try to export it as .kf.
Ty.