Looking to improve animations

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MiroslavXO
Posts: 107
Joined: 13 Feb 2016, 01:07

Re: Looking to improve animations

Post by MiroslavXO »

Deleted file, no need I think I made it work!
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MiroslavXO
Posts: 107
Joined: 13 Feb 2016, 01:07

Re: Looking to improve animations

Post by MiroslavXO »

Sadly not even vanilla skeleton is giving me 100% accurate result, I uploaded on Nexsus resource and description of things that are bugging me.

Also I added new video you can check it all here:

http://www.nexusmods.com/morrowind/mods/44125/?

The only solution that I see is to make new custom skeleton with new body mesh (I already have female body mesh), but the problem I cannot solve is implementing this in the game, I need probably programmer or scripter or someone to check this out.
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lysol
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Location: Sweden

Re: Looking to improve animations

Post by lysol »

Keep up the good work! I bet you'll figure it out.
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MiroslavXO
Posts: 107
Joined: 13 Feb 2016, 01:07

Re: Looking to improve animations

Post by MiroslavXO »

Well I found the problem but not the solution. It only appears with vanilla male hand mesh, and not with female version. The reason is that the female version is much more thinner in mesh then the male that are more thicker.

So again skinning problem, the ring finger is pulling the middle finger vertex. :?
kuyondo
Posts: 243
Joined: 29 Mar 2016, 17:45

Re: Looking to improve animations

Post by kuyondo »

i think theres a nif plugin for maya.. heres the link http://www.nexusmods.com/skyrim/mods/65421/?
PopeRigby
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Gitlab profile: https://gitlab.com/PopeRigby

Re: Looking to improve animations

Post by PopeRigby »

Did you ever progress on this?
Lamoot
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Joined: 22 Apr 2016, 12:03

Re: Looking to improve animations

Post by Lamoot »

PopeRigby wrote: 15 Feb 2021, 04:20 Did you ever progress on this?
Unrelated directly to this effort, OpenMW got COLLADA format support in the past few months. Along the way we figured out the animation pipeline requirements and created the first custom character. The eventual goal is to have the character include all the required animations. You can read more about this here:
viewtopic.php?f=2&t=3724&start=90
PopeRigby
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Re: Looking to improve animations

Post by PopeRigby »

Sounds awesome.
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MiroslavXO
Posts: 107
Joined: 13 Feb 2016, 01:07

Re: Looking to improve animations

Post by MiroslavXO »

PopeRigby wrote: 15 Feb 2021, 04:20 Did you ever progress on this?
I did with a help of Greatness7, but I quit. It is still great pain to do it, plus I wasn't happy with the result.
And I'm currently playing WoW. :mrgreen:

These are some test animations I did:

https://www.youtube.com/watch?v=hAtq9GzYrTw
https://www.youtube.com/watch?v=tPn3js9SyzA
https://www.youtube.com/watch?v=gyk17TgRboc
https://www.youtube.com/watch?v=iant9lIEyUY
https://www.youtube.com/watch?v=lS6PCOj_eeo
https://www.youtube.com/watch?v=lsCC-4CciuE
https://www.youtube.com/watch?v=7VN31bUXtfg
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psi29a
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Re: Looking to improve animations

Post by psi29a »

You had me at Man 'O War :lol:
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