Looking to improve animations

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MiroslavXO
Posts: 91
Joined: 13 Feb 2016, 01:07

Re: Looking to improve animations

Post by MiroslavXO » 09 Mar 2016, 14:24

Deleted file, no need I think I made it work!

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MiroslavXO
Posts: 91
Joined: 13 Feb 2016, 01:07

Re: Looking to improve animations

Post by MiroslavXO » 11 Mar 2016, 01:01

Sadly not even vanilla skeleton is giving me 100% accurate result, I uploaded on Nexsus resource and description of things that are bugging me.

Also I added new video you can check it all here:

http://www.nexusmods.com/morrowind/mods/44125/?

The only solution that I see is to make new custom skeleton with new body mesh (I already have female body mesh), but the problem I cannot solve is implementing this in the game, I need probably programmer or scripter or someone to check this out.

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lysol
Posts: 635
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: Looking to improve animations

Post by lysol » 11 Mar 2016, 07:56

Keep up the good work! I bet you'll figure it out.
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

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MiroslavXO
Posts: 91
Joined: 13 Feb 2016, 01:07

Re: Looking to improve animations

Post by MiroslavXO » 11 Mar 2016, 13:37

Well I found the problem but not the solution. It only appears with vanilla male hand mesh, and not with female version. The reason is that the female version is much more thinner in mesh then the male that are more thicker.

So again skinning problem, the ring finger is pulling the middle finger vertex. :?

kuyondo
Posts: 58
Joined: 29 Mar 2016, 17:45

Re: Looking to improve animations

Post by kuyondo » 03 May 2016, 03:11

i think theres a nif plugin for maya.. heres the link http://www.nexusmods.com/skyrim/mods/65421/?

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