Research Request
Posted: 30 Mar 2014, 00:43
I'm looking for someone to determine the alarm values and the appropriate response to crime.
Here is a description of alarm: (http://www.uesp.net/wiki/Morrowind:NPCs)
Alarm 100 - you will get a bounty if they hear of a crime.
Alarm 90 - ?
Alarm 80 - ?
Alarm 70 - ?
Alarm 60 - ?
Alarm 50 - ?
Alarm 40 - ?
Alarm 30 - ?
Alarm 20 - ?
Alarm 10 - ?
Alarm 0 - NPC doesn't know what is going on ?
You will need access to vanilla morrowind and the elder scrolls construction set.
Responsibilities:
Design tests to prove formulae
Record data on results
Write a summary of your tasks
You don't have to be very formal!
Feel free to provide any information below that can help strengthen our knowledge of AI alarm.
This has a huge impact on game mechanics!
Here is a description of alarm: (http://www.uesp.net/wiki/Morrowind:NPCs)
From my research with have limited knowledge about AI alarm responses.Alarm
Indicates how strongly an NPC will respond to another person's call for help when they are the victim of a crime.
When you commit a crime, and it is detected by an NPC, they will say something at you. This will notify other NPCs in the area.
When the NPCs hear this, they will acknowledge it in ways based on their alarm value. The higher the alarm value, the more the NPC will take action to the crime.
If an NPC has an alarm value of 100, you will get a bounty if they hear of a crime.
Alarm 100 - you will get a bounty if they hear of a crime.
Alarm 90 - ?
Alarm 80 - ?
Alarm 70 - ?
Alarm 60 - ?
Alarm 50 - ?
Alarm 40 - ?
Alarm 30 - ?
Alarm 20 - ?
Alarm 10 - ?
Alarm 0 - NPC doesn't know what is going on ?
You will need access to vanilla morrowind and the elder scrolls construction set.
Responsibilities:
Design tests to prove formulae
Record data on results
Write a summary of your tasks
You don't have to be very formal!
Feel free to provide any information below that can help strengthen our knowledge of AI alarm.
This has a huge impact on game mechanics!