Looking to improve animations

Join the team. This area is for people who want to participate in OpenMW's development in one way or another.
User avatar
MiroslavXO
Posts: 106
Joined: 13 Feb 2016, 01:07

Re: Looking to improve animations

Post by MiroslavXO » 09 Mar 2016, 14:24

Deleted file, no need I think I made it work!

User avatar
MiroslavXO
Posts: 106
Joined: 13 Feb 2016, 01:07

Re: Looking to improve animations

Post by MiroslavXO » 11 Mar 2016, 01:01

Sadly not even vanilla skeleton is giving me 100% accurate result, I uploaded on Nexsus resource and description of things that are bugging me.

Also I added new video you can check it all here:

http://www.nexusmods.com/morrowind/mods/44125/?

The only solution that I see is to make new custom skeleton with new body mesh (I already have female body mesh), but the problem I cannot solve is implementing this in the game, I need probably programmer or scripter or someone to check this out.

User avatar
lysol
Posts: 1463
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: Looking to improve animations

Post by lysol » 11 Mar 2016, 07:56

Keep up the good work! I bet you'll figure it out.
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

User avatar
MiroslavXO
Posts: 106
Joined: 13 Feb 2016, 01:07

Re: Looking to improve animations

Post by MiroslavXO » 11 Mar 2016, 13:37

Well I found the problem but not the solution. It only appears with vanilla male hand mesh, and not with female version. The reason is that the female version is much more thinner in mesh then the male that are more thicker.

So again skinning problem, the ring finger is pulling the middle finger vertex. :?

kuyondo
Posts: 238
Joined: 29 Mar 2016, 17:45

Re: Looking to improve animations

Post by kuyondo » 03 May 2016, 03:11

i think theres a nif plugin for maya.. heres the link http://www.nexusmods.com/skyrim/mods/65421/?

PopeRigby
Posts: 13
Joined: 14 Jun 2019, 21:42
Gitlab profile: https://gitlab.com/PopeRigby

Re: Looking to improve animations

Post by PopeRigby » 15 Feb 2021, 04:20

Did you ever progress on this?

Lamoot
Posts: 124
Joined: 22 Apr 2016, 12:03

Re: Looking to improve animations

Post by Lamoot » 27 Feb 2021, 00:19

PopeRigby wrote:
15 Feb 2021, 04:20
Did you ever progress on this?
Unrelated directly to this effort, OpenMW got COLLADA format support in the past few months. Along the way we figured out the animation pipeline requirements and created the first custom character. The eventual goal is to have the character include all the required animations. You can read more about this here:
viewtopic.php?f=2&t=3724&start=90

PopeRigby
Posts: 13
Joined: 14 Jun 2019, 21:42
Gitlab profile: https://gitlab.com/PopeRigby

Re: Looking to improve animations

Post by PopeRigby » 27 Feb 2021, 01:28

Sounds awesome.

Post Reply