Hi
I'm just going to post here in case there is any need of developers. I have little-to-no experience with modding TES games but playing them, but I have experience with C/C++ and I am currently working on (in C) a graph calculator for displaying curve equations and using calculus to work out gradients and areas under graphs. I am also working on a simple 3D modeler program using DirectX 10 which will allow the creation of geometry, texturing and transforming geometry. I also have experience working with Jedi Knight: Jedi Academy code for a project called The Open Jedi Project
Code can be supplied for the modeler and graph calculator if wanted
So if there are any positions I might be good for, then that will be great, if not no worries.
Dominic
Application
Re: Application
So many new developers in such a short period of time. There must be a nest somewhere.
Kidding aside, please go through the new developer checklist. Once you are done with that, we can find a task for you. We are somewhat short on them right now, but from the previous wave of new developers some haven't reported back for quite a while, which means their claimed but untouched tasks will be released back into the pool soon.
Kidding aside, please go through the new developer checklist. Once you are done with that, we can find a task for you. We are somewhat short on them right now, but from the previous wave of new developers some haven't reported back for quite a while, which means their claimed but untouched tasks will be released back into the pool soon.
- ElderTroll
- Posts: 499
- Joined: 25 Jan 2012, 07:01
Re: Application
Great to have you. We all really want OpenMW to reach a playable state, so the more eyes and hands the better. A good (and possibly easy) place to start is by familiarizing yourself with the code base, bug hunting, and bug patching. But of course, zini's words are more important than mine.