Join the team. This area is for people who want to participate in OpenMW's development in one way or another.
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Hey there y'all. Like many of you I assume, Morrowind is the game I look back on as my childhood. I've been interested in dipping my feet into open source development for some time now, and what better way than to help develop a project I've been interested in. I have a bachelor's in Software Engineering and I've been working as a developer for the past 3 years. I have some background in C++, but most of my experience is in C, Python and Java. I'm looking forward to working with you guys and hopefully squash some bugs and learn more about C++ development.
- Posts: 154
- Joined: 22 Oct 2017, 10:13
- Github profile: https://gitlab.com/drummyfish
Hello, nice to meet you My workflow was usually this: go to the bug tracker, find a nice looking bug, try to reproduce, try to find the source, make a new branch, try to fix, make a pull request if successful (or even if only partially successful, it's good to make PRs early so that people give you feedback). The online code reference comes in handy. Also here's something I posted earlier. Happy coding!
Some developers have had difficulty with building on Windows (and of course, Visual Studio is the most common IDE on that platform). If you had to figure out things by trial and error or ask questions, it would be great if you could edit the wiki to include what you've learned, that way others don't have to go through any issues you encountered. You can get Wiki edit access by going here and adding yourself to the Wiki group.
The way the wiki recommends you build OpenMW on Windows is already a step-by-step guide. There are potentially some issues with the script it runs, but that's only because people haven't been reporting the issues on the forum or bugtracker, so no one with the ability to fix them knew they existed.
AnyOldName3, Master of Shadows
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