Application: nelsson

Join the team. This area is for people who want to participate in OpenMW's development in one way or another.
Post Reply
unelsson
Posts: 95
Joined: 17 Mar 2018, 14:57

Application: nelsson

Post by unelsson » 21 Mar 2018, 22:32

My new hobby seems to be going through code of openMW and tes3mp, reading bug reports, thinking how to solve them etc. I've already learned a lot, and solved a minor personal tes3mp-related problem by coding this viewtopic.php?f=45&t=5035#p53178 . I'd like to go deeper, and work on squishing couple of (minor/easy-to-fix) openmw-bugs without slowing down the work of skilled coders. With my experience, fixing bugs properly will take time, as I have to learn coding and how openmw is implemented along the way. I find the project fascinating, and I think I can learn a lot through participating. I'm also interested in testing, giving feedback etc.

I have some programming background, but I'm not an expert in anything. I programmed my first game when I was 5 years old, so technically I've coded for over 25 years, yet not very intensively. I've dabbled with at least basic, qbasic, turbo pascal, c, c++, python, javascript, arduino, html and recently lua. I have zero (useful) education in coding, everything I know is from books, tutorials and tips from other coders.

Here are some of my sample coding works that are partially my writing, partially copy-paste -functions from wherever in internet.

Bliaron Spellbuilder (javascript / html)
program: http://frozen.northernrealms.net/Bliaron/spellbuilder/
source javascript: http://frozen.northernrealms.net/Bliaro ... builder.js

Robot controlling code (python)
https://github.com/unelsson/scrapsberrysucker

Robot code, crude ai (arduino)
https://www.robotshop.com/letsmakerobots/castro-iii

And links to some other projects of mine:

Hurja robot (design and build)
https://www.robotshop.com/letsmakerobots/hurja

Bliaron - Kalthanien perintö (roleplaying game, head designer, finnish language only)
http://frozen.northernrealms.net/Bliaro ... rkattu.pdf

User avatar
lysol
Posts: 1069
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: Application: nelsson

Post by lysol » 22 Mar 2018, 07:31

Tervetuloa! Seems like you've started to get to know the code a bit already, so I guess you already read through the developer checklist?
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

unelsson
Posts: 95
Joined: 17 Mar 2018, 14:57

Re: Application: nelsson

Post by unelsson » 22 Mar 2018, 11:11

Yes, I've read it and I now finally forked the repository. I've read the policies and standards and substantial parts of the developer reference. Small local experiments on the code are running fine.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest