Application: BrandonDFA

You want to be an OpenMW developer and you want to write something about yourself? Please kindly direct it here.
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brandondfa
Posts: 2
Joined: 14 Mar 2017, 22:43

Application: BrandonDFA

Post by brandondfa » 16 Mar 2017, 03:40

Hello, I was wondering if there was any way I could contribute to this, I just did the new developer checklist so I have it setup on my Linux distro. I'm studying CS in Uni right now, so I am not that experienced but was wondering if there was anything you could point me to, thank you.

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DestinedToDie
Posts: 1060
Joined: 29 Jun 2015, 09:08

Re: Application: BrandonDFA

Post by DestinedToDie » 16 Mar 2017, 07:52

Hi and welcome!

If you're looking for what to do, you can always have a look at the roadmap and see if there might be anything you'd like to work on.

What would make me excited is if someone worked on OpenMW-CS because we have a lack of progress in that area at the moment. There are many beginner level tasks available there too.

My most anticipated feature right now is doormarkers. In Morrowind CS you can make a door point to a doormarker. Ingame when activating a door the player is transported to where the doormarker is. In OpenMW-CS we have doors, but no markers yet. This might not be a beginner task tho.

brandondfa
Posts: 2
Joined: 14 Mar 2017, 22:43

Re: Application: BrandonDFA

Post by brandondfa » 17 Mar 2017, 01:37

Sounds good, I'll take a look at the OpenMW-CS stuff and see if there's anything I can do.

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