Wake up, we're here. Why are you shaking? Are you ok? Wake up.
Stand up... there you go. You were dreaming. What's your name?
- Stanislav
Well, not even last night's storm could wake you. I heard them say we've reached Morrowind, I'm sure they'll let us go.
Quiet, here comes the moderator.
This is where you apply to start coding, come with me.
You'd better do what they say.
Get yourself up on Issue Tracker and let's keep this code as maintainable as possible.
This is where they want you. Head down to the Issue Tracker and he'll show you to the Census Office.
You finally arrived, but our records don't show from where.
- From Russia.
Great. I'm sure you'll fit right in. Follow me up to the office and they'll finish your apply.
Ahh yes, we've been expecting you. You'll have to be recorded before you're officially released. There are a few ways we can do this and the choice is yours.
- I'm Java web-developer. With a little knowledge of C++ and OpenGL
Very good. The letter that preceded mentioned you were born under a certain sign, and what would that be?
- Code formatting sign.
Interesting. Now before I stamp these papers, make sure this information is correct.
- Yep it is.
Take your papers off the table and go see Captain Zini.
Show your papers to the captain when you exit to get your approval.
Application: Jiub
Re: Application: Jiub
*slow clap*
Re: Application: Jiub
RP application? That is new. Funny.
We are more or less done with OpenMW 1.0 (the remaining tasks are mostly unsuitable for someone who doesn't know our code base very well). However there are plenty of tasks left for OpenCS, if you are willing to look into Qt.
Looks like we also have only boring beginner tasks left. How about this one: Editor: Body part record verifier?
We are more or less done with OpenMW 1.0 (the remaining tasks are mostly unsuitable for someone who doesn't know our code base very well). However there are plenty of tasks left for OpenCS, if you are willing to look into Qt.
Looks like we also have only boring beginner tasks left. How about this one: Editor: Body part record verifier?
Re: Application: Jiub
Would like to help, but stucked on 6th item from checklist. Trying to build ORGE on 'Visual Studio 2013 for Desktop" without luck.
UPDATE:
Done with OGRE, met this problem.
UPDATE:
Done with OGRE, met this problem.
Re: Application: Jiub
Gotta give this guy points for originality.
Re: Application: Jiub
Did you try the WIN32_LEAN_AND_MEAN suggestion (adding it via cmake)? We probably should have done that a long time ago. If it works, that could be your first commit.
Re: Application: Jiub
Yep, but I added it to "OgreString.h" manually.Zini wrote:Did you try the WIN32_LEAN_AND_MEAN suggestion (adding it via cmake)?
Successfully compiled whole project. And now having troubles with launching "openmw.exe":
"OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource openmw.png in resource group Autodetect or any other group."
Added this one to "resources_d.cfg", no changes:
Code: Select all
[Autodetect]
FileSystem=D:/openmw/openmw/files/launcher/images
Re: Application: Jiub
That is not the correct solution.Yep, but I added it to "OgreString.h" manually.
What is resources_d.cfg? I don't think we have such a file. Either your OpenMW build or your OpenMW configruation is faulty.Added this one to "resources_d.cfg", no changes:
This path makes no sense at all. The files directory is part of the source. It is not used at runtime. At runtime OpenMW gets its resources from the resources directory. Was your resources directory build and does your local openmw.cfg file points to it?D:/openmw/openmw/files/launcher/images
Re: Application: Jiub
Hell yeah, babe! Finally it runs!
Copied build /resources folder into /Debug where lies "openmw.exe" and changed "openmw.cfg" to:
Got problem with in-game cyrillic text, is there anything to handle it?
Copied build /resources folder into /Debug where lies "openmw.exe" and changed "openmw.cfg" to:
Code: Select all
resources=./resources
Re: Application: Jiub
Use the --encoding argument, see openmw --help:Got problem with in-game cyrillic text, is there anything to handle it?
Code: Select all
--encoding arg (=win1252) Character encoding used in OpenMW game
messages:
win1250 - Central and Eastern European
such as Polish, Czech, Slovak,
Hungarian, Slovene, Bosnian, Croatian,
Serbian (Latin script), Romanian and
Albanian languages
win1251 - Cyrillic alphabet such as
Russian, Bulgarian, Serbian Cyrillic
and other languages
win1252 - Western European (Latin)
alphabet, used by default
Code: Select all
encoding=win1251