Application: Jiub

Join the team. This area is for people who want to participate in OpenMW's development in one way or another.
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Jiub
Posts: 26
Joined: 02 Aug 2014, 09:29
Location: Russia

Application: Jiub

Post by Jiub »

Wake up, we're here. Why are you shaking? Are you ok? Wake up.
Stand up... there you go. You were dreaming. What's your name?


- Stanislav

Well, not even last night's storm could wake you. I heard them say we've reached Morrowind, I'm sure they'll let us go.
Quiet, here comes the moderator.


This is where you apply to start coding, come with me.

You'd better do what they say.

Get yourself up on Issue Tracker and let's keep this code as maintainable as possible.

This is where they want you. Head down to the Issue Tracker and he'll show you to the Census Office.

You finally arrived, but our records don't show from where.

- From Russia.

Great. I'm sure you'll fit right in. Follow me up to the office and they'll finish your apply.

Ahh yes, we've been expecting you. You'll have to be recorded before you're officially released. There are a few ways we can do this and the choice is yours.

- I'm Java web-developer. With a little knowledge of C++ and OpenGL

Very good. The letter that preceded mentioned you were born under a certain sign, and what would that be?

- Code formatting sign.

Interesting. Now before I stamp these papers, make sure this information is correct.

- Yep it is.

Take your papers off the table and go see Captain Zini.
Show your papers to the captain when you exit to get your approval.
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raevol
Posts: 3093
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: Application: Jiub

Post by raevol »

*slow clap*
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Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: Application: Jiub

Post by Zini »

RP application? That is new. Funny.

We are more or less done with OpenMW 1.0 (the remaining tasks are mostly unsuitable for someone who doesn't know our code base very well). However there are plenty of tasks left for OpenCS, if you are willing to look into Qt.

Looks like we also have only boring beginner tasks left. How about this one: Editor: Body part record verifier?
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Jiub
Posts: 26
Joined: 02 Aug 2014, 09:29
Location: Russia

Re: Application: Jiub

Post by Jiub »

Would like to help, but stucked on 6th item from checklist. Trying to build ORGE on 'Visual Studio 2013 for Desktop" without luck.

UPDATE:
Done with OGRE, met this problem.
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Okulo
Posts: 672
Joined: 05 Feb 2012, 16:11

Re: Application: Jiub

Post by Okulo »

Gotta give this guy points for originality.
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Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: Application: Jiub

Post by Zini »

Did you try the WIN32_LEAN_AND_MEAN suggestion (adding it via cmake)? We probably should have done that a long time ago. If it works, that could be your first commit.
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Jiub
Posts: 26
Joined: 02 Aug 2014, 09:29
Location: Russia

Re: Application: Jiub

Post by Jiub »

Zini wrote:Did you try the WIN32_LEAN_AND_MEAN suggestion (adding it via cmake)?
Yep, but I added it to "OgreString.h" manually.

Successfully compiled whole project. And now having troubles with launching "openmw.exe":
"OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource openmw.png in resource group Autodetect or any other group."

Added this one to "resources_d.cfg", no changes:

Code: Select all

[Autodetect]
FileSystem=D:/openmw/openmw/files/launcher/images
Is there a manual on OGRE configuration for openmw?
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Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: Application: Jiub

Post by Zini »

Yep, but I added it to "OgreString.h" manually.
That is not the correct solution.
Added this one to "resources_d.cfg", no changes:
What is resources_d.cfg? I don't think we have such a file. Either your OpenMW build or your OpenMW configruation is faulty.
D:/openmw/openmw/files/launcher/images
This path makes no sense at all. The files directory is part of the source. It is not used at runtime. At runtime OpenMW gets its resources from the resources directory. Was your resources directory build and does your local openmw.cfg file points to it?
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Jiub
Posts: 26
Joined: 02 Aug 2014, 09:29
Location: Russia

Re: Application: Jiub

Post by Jiub »

Hell yeah, babe! Finally it runs!

Image

Copied build /resources folder into /Debug where lies "openmw.exe" and changed "openmw.cfg" to:

Code: Select all

resources=./resources
Got problem with in-game cyrillic text, is there anything to handle it?
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scrawl
Posts: 2152
Joined: 18 Feb 2012, 11:51

Re: Application: Jiub

Post by scrawl »

Got problem with in-game cyrillic text, is there anything to handle it?
Use the --encoding argument, see openmw --help:

Code: Select all

  --encoding arg (=win1252)             Character encoding used in OpenMW game 
                                        messages:
                                        
                                        win1250 - Central and Eastern European 
                                        such as Polish, Czech, Slovak, 
                                        Hungarian, Slovene, Bosnian, Croatian, 
                                        Serbian (Latin script), Romanian and 
                                        Albanian languages
                                        
                                        win1251 - Cyrillic alphabet such as 
                                        Russian, Bulgarian, Serbian Cyrillic 
                                        and other languages
                                        
                                        win1252 - Western European (Latin) 
                                        alphabet, used by default
You can also permanently add it to your user openmw.cfg, for example:

Code: Select all

encoding=win1251
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