Just browsing the openMW site and thought I'd throw my hat in the ring. Don't have a lot of time to contribute, but I'm willing to do something. I've done some QT, GLSL, C++ (mostly VS2010), Boost (incl. Spirit), OpenSceneGraph, a little neural network / k-means tomfoolery and some custom scripting for a Steam release... Currently learning the ropes of coding on Linux Mint 14 with KDevelop4. Also have dabbled with Python and I know my way around Blender / Gimp...
In any case, programming's a hobby for me - no claims on being a C++ expert, though I've had a lot of fun with it. I see help is needed with the editor, but I'll do whatever. Would definitely categorize myself as a "beginner" for the time being.
Inerested in helping
- sirherrbatka
- Posts: 2159
- Joined: 07 Aug 2011, 17:21
Re: Inerested in helping
hi, zini will find you some warmup task, probabbly cleaning. Welcome.
Re: Inerested in helping
As usual I direct you to the new developer checklist first (there is a link in a pinned thread in this forum).
We are still somewhat short on beginner tasks for OpenMW, but we have plenty of them for our new editor.
How about one of these:
* Editor: Improve appearance of operations widget
* Editor: add an application icon
* Editor: Start Dialogue
?
We are still somewhat short on beginner tasks for OpenMW, but we have plenty of them for our new editor.
How about one of these:
* Editor: Improve appearance of operations widget
* Editor: add an application icon
* Editor: Start Dialogue
?
Re: Inerested in helping
Been through the checklist - thanks.
Still cutting my teeth on QT, but it's been pretty straightforward figuring it out. Trying to wrap my head around how OpenMW works - I suspect working with the editor will help me a good deal in that respect.
As I browsed the opencs source, I see that there's no QT IDE-specific files. Not knowing much about this sort of thing, is there general reluctance to use QT Creator / Designer? Not that I'm interested in porting / converting anything - just curious. I'm always a fan of using tools like that to make maintenance easier, but I realize that's not always the preferred method...
Anyway, as I get Morrowind re-installed and play with the editor a bit, I'll start working on those.
Thanks.
Still cutting my teeth on QT, but it's been pretty straightforward figuring it out. Trying to wrap my head around how OpenMW works - I suspect working with the editor will help me a good deal in that respect.
As I browsed the opencs source, I see that there's no QT IDE-specific files. Not knowing much about this sort of thing, is there general reluctance to use QT Creator / Designer? Not that I'm interested in porting / converting anything - just curious. I'm always a fan of using tools like that to make maintenance easier, but I realize that's not always the preferred method...
Anyway, as I get Morrowind re-installed and play with the editor a bit, I'll start working on those.
Thanks.
Re: Inerested in helping
Just load the CMakeLists.txt in QT Creator, this will import the project. I use this IDE as well (even though I dont work on any QT stuff - its pretty neat)
Re: Inerested in helping
Welcome, great we have someone new working on the editor!
Re: Inerested in helping
Great! Thanks for the tip.
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- Posts: 63
- Joined: 28 Dec 2012, 08:29
Re: Inerested in helping
You just saved my sanity verifying builds in Linux... Much appreciated.scrawl wrote:Just load the CMakeLists.txt in QT Creator, this will import the project. I use this IDE as well (even though I dont work on any QT stuff - its pretty neat)