Well this has been fixed, so we should probably make the last round of RCs.jbo_85 wrote:OpenMW is crashing on Windows 7 64 bit if you go into the race menu through "enableracemenu" and press ESC twice, using the latest master.
It's crashing in "apps/openmw/mwrender/characterpreview.cpp" in the destructor "~CharacterPreview" because mAnimation is 0xBAADF00D (aka uninitialized memory).
OpenMW 0.18.0
Re: OpenMW 0.18.0
Re: OpenMW 0.18.0
Right. The new Linux build should already have this fix. Probably worth a bit more testing, though I don't expect anything more to break.
Re: OpenMW 0.18.0
@Zini:
Go ahead with release.
@raevol:
add please known issue to release announcement: "Launcher can crash on OS X versions < 10.8, will be fixed in 0.19"
@trikorder:
I've found crash similar to yours: https://bugreports.qt-project.org/brows ... y-tabpanel
Go ahead with release.
@raevol:
add please known issue to release announcement: "Launcher can crash on OS X versions < 10.8, will be fixed in 0.19"
@trikorder:
I've found crash similar to yours: https://bugreports.qt-project.org/brows ... y-tabpanel
Re: OpenMW 0.18.0
No one has started yelling about new problems yet, so I tagged the master branch. Release, please!
Re: OpenMW 0.18.0
PR people don't forget to mention the Steam group I want 1,000 members before v1.0!
Re: OpenMW 0.18.0
Hey guys. I am going to be out of town starting Wednesday night, so just in case I can't do the release tomorrow at work, if someone wants to pick up where I leave off with this release, feel free! I'm pasting the draft of the release announcement below, once it is approved here is what I usually do:
- Rewrite the draft in HTML, BBCode, and plaintext versions
- Upload linux32binary, linux64binary, win32, win64, OSX, and source packages to our Google Code page, with appropriate tags (see how they are now, current release gets featured, old release un-featured)
- Post on the openmw.org blog
- Post on the facebook
- Post on the twitter
Hopefully the draft gets approved before tomorrow and I can do the release while at work, but there it is just in case! The accounts for posting to the facebook and twitter are in a google doc that ap0 can share with whoever may need to do those tasks. Also ap0, I am only shared the old document, not the new spreadsheet, can you add me to that?
Here's the announcement draft:
Feature #370: Target handling in actions
Bug #373: Static OGRE build faulty
Bug #375: Alt-tab toggle view
Bug #376: Screenshots are disable
- Rewrite the draft in HTML, BBCode, and plaintext versions
- Upload linux32binary, linux64binary, win32, win64, OSX, and source packages to our Google Code page, with appropriate tags (see how they are now, current release gets featured, old release un-featured)
- Post on the openmw.org blog
- Post on the facebook
- Post on the twitter
Hopefully the draft gets approved before tomorrow and I can do the release while at work, but there it is just in case! The accounts for posting to the facebook and twitter are in a google doc that ap0 can share with whoever may need to do those tasks. Also ap0, I am only shared the old document, not the new spreadsheet, can you add me to that?
Here's the announcement draft:
Not including these in the log, unless someone has strong opinions otherwise!The OpenMW team is proud to announce the release of version 0.18.0! Release packages for Ubuntu are now available via our Launchpad PPA (https://launchpad.net/~openmw/+archive/openmw). Release packages for other platforms are available on our Download page (https://code.google.com/p/openmw/downloads/list). This version introduces a myriad of new features, including Level-Up, Key re-binding, Spell buying, eating ingredients, using Keys to open things, and much more. Read on for the full changelog.
WeirdSexy stars again, in our 0.18.0 release video:
http://www.youtube.com/watch?v=LdEThh8efGs
Known Issues:
- The launcher can crash on OS X versions < 10.8, this will be fixed in version 0.19.0
- "Shaking screen effect" can occur on cell change
Changelog:
- Implemented Level-Up dialog
- Implemented Hide Marker, fixes big black blocks
- Implemented Hotkey dialog
- Implemented Keyboard and Mouse bindings, input system rewritten
- Implemented Spell Buying Window
- Added support for handling resources across multiple data directories
- Implemented Object Movement/Creation script instructions
- Initial AI framework implemented
- Implemented eating Ingredients
- Implemented Door markers on the local map
- Implemented using Keys to open doors/containers
- Implemented Loading screens
- Implemented Inventory avatar image and race selection head preview (note that only default Dunmer male displays at the moment)
- Fixed the size of Preferences menu buttons
- Fixed Hand-to-hand always being 100
- Fixes for NPC and character animation
- Fix for sound coordinates
- Fix for exception when drinking self-made potions
- Fix for clothes showing up in 1st person
- Fix for weird character on door tooltips
- Collision fixes
- Fix for "onOfferButtonClicked" crash
Feature #370: Target handling in actions
Bug #373: Static OGRE build faulty
Bug #375: Alt-tab toggle view
Bug #376: Screenshots are disable
Last edited by raevol on 01 Oct 2012, 00:06, edited 2 times in total.
Re: OpenMW 0.18.0
Well, you're missing the "t" on "default" and Dunmer is a proper noun in my opinion
Re: OpenMW 0.18.0
Edited, thanks boss.WeirdSexy wrote:Well, you're missing the "t" on "default" and Dunmer is a proper noun in my opinion
Re: OpenMW 0.18.0
Don't forget about posting news in Steam and on ModDB. Also don't be afraid to spam all of your friends with invites to the group , that's how I brought 9 people.
Awareness needs to be raised all the time.
Awareness needs to be raised all the time.