OpenMW 0.16.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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raevol
Posts: 3093
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: OpenMW 0.16.0

Post by raevol »

The release post is showing up for me in Firefox where I posted it (I am logged out now) but not in Chromium or on my phone... any ideas why?
trikorder
Posts: 44
Joined: 07 Feb 2012, 16:33

Re: OpenMW 0.16.0

Post by trikorder »

raevol wrote:The release post is showing up for me in Firefox where I posted it (I am logged out now) but not in Chromium or on my phone... any ideas why?
For me it show up on Chromium, maybe is some cacheing issue did you reaload several times the page?
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WeirdSexy
Posts: 611
Joined: 15 Sep 2011, 18:50
Location: USA

Re: OpenMW 0.16.0

Post by WeirdSexy »

sirherrbatka wrote:So funny when you jump before talking with imperial knight. It seems that dwarfs found own way to talk face to face.
Well everyone else is levitating... it's really not fair for us halflings.
ElderTroll wrote:Really nice video Weirdsexy.
Thanks :)
ElderTroll wrote:My voice is definitely not that nice.
Awh shucks ;)
HiPhish
Posts: 323
Joined: 02 Jul 2012, 08:36

Re: OpenMW 0.16.0

Post by HiPhish »

Hello

I understand that OpenMW is still heavily in development, but is it normal that I can barely get ≤30 FPS on my iMac early 2009 (Core2Duo 2.66 GHz, 4GB RAM, NVIDIA GeForce 9400 256 MB)? I turned the graphics options all the way down, disabled all reflections and reduced the resolution to 1280x800 (even though my screen is capable of 1920x1800).

Also, when trying to change the resolution ingame OpenMW crashes to Desktop. Is there any log I can post to help track down this issue?
Myckel
Posts: 72
Joined: 16 Jun 2012, 09:48

Re: OpenMW 0.16.0

Post by Myckel »

HiPhish wrote:Hello

I understand that OpenMW is still heavily in development, but is it normal that I can barely get ≤30 FPS on my iMac early 2009 (Core2Duo 2.66 GHz, 4GB RAM, NVIDIA GeForce 9400 256 MB)? I turned the graphics options all the way down, disabled all reflections and reduced the resolution to 1280x800 (even though my screen is capable of 1920x1800).
Yeah, could very well be. I also don't get high FPSes on my Radeon HD 3450. Exteriors are even worse.
HiPhish wrote: Also, when trying to change the resolution ingame OpenMW crashes to Desktop. Is there any log I can post to help track down this issue?
Use the bug tracker: http://bugs.openmw.org/projects/openmw
corristo
Posts: 495
Joined: 12 Aug 2011, 08:29

Re: OpenMW 0.16.0

Post by corristo »

HiPhish wrote: Also, when trying to change the resolution ingame OpenMW crashes to Desktop. Is there any log I can post to help track down this issue?
Confirmed: http://bugs.openmw.org/issues/326
mikazo
Posts: 14
Joined: 05 Jul 2012, 04:31

Re: OpenMW 0.16.0

Post by mikazo »

The original Morrowind was famous for crash to desktop, maybe we should leave it in there ;)
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