OpenMW 0.15.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Zini
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Re: OpenMW 0.15.0

Post by Zini »

Just a reminder: In the case that there are some more packages to be build, please make sure to use the 0.15.0 tag and not the head of the master branch, because I already merged in some 0.16.0 changes and I will merge in more now.
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WeirdSexy
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Re: OpenMW 0.15.0

Post by WeirdSexy »

Finished that jank. Better than the last one, I think. But I still don't feel I've gotten the hang of it.

Anyway, jank is uploading. Will take an hour or so because my Internet connection SUCKS MULTIPLE HORSE COCKS.

Jank will be available here: http://www.youtube.com/watch?v=kkOCH6bW ... e=youtu.be.

Keep up the good work, guys.
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WeirdSexy
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Re: OpenMW 0.15.0

Post by WeirdSexy »

Jank is ready for viewing.

Whoever makes it public with the release, be sure to go over the description/tags and whatnot. I pretty much just copied the ones over from 0.14 and changed the numbers.

Also, a bit late for this video, but the thought just occurred to me. Would you guys like some kind of scrolling credits at the end of the videos listing the members of the team and their positions?
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ElderTroll
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Re: OpenMW 0.15.0

Post by ElderTroll »

@weirdsexy

Fantastic work! Thank you for requesting help with the formulas. I think this is my favorite one you've done. How fast is your computer?
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WeirdSexy
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Re: OpenMW 0.15.0

Post by WeirdSexy »

@ElderTroll

Thank you! It's getting older, unfortunately, but faster than many I suppose. I was assuming I was not the only one having lag problems with the latest builds. Keep in mind recording gameplay is taxing on top of just running the game.

Intel e8500 @ 3.8GHz
4GB ddr2 @ 800MHz 4-4-4-12
ATI Radeon HD4870 800MHz core 1000MHz mem
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raevol
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Re: OpenMW 0.15.0

Post by raevol »

WeirdSexy wrote:Jank will be available here: http://www.youtube.com/watch?v=kkOCH6bW ... e=youtu.be.
Great work on the video, very polished, informative, and awesome. That last shot of the stroll you took near Pelagiad is absolutely gorgeous...

Release notes draft on the way, gimme a minute.
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raevol
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Re: OpenMW 0.15.0

Post by raevol »

Here's a draft of the changelog:
- Reimplemented physics system/player movement
- Implemented terrain collision
- Implemented pulsating lights
- Implemented Magic Effect Bookkeeping, and Feather/Burden effects
- Implemented Book and Scroll windows
- Implemented Inventory, Container, and Trade windows
- Implemented item stacking in containers
- Implemented tooltips for items in the world, and many GUI elements
- Added faction and other information to Stats window
- Fixed Resizing arrow's background transparency
- Fixed Stats window layout when resizing in the X direction
- Long topics in dialog window now wrap and sort correctly, and other dialogue window fixes
- Fixed terrain handling in non-predefined cells
And here's some items that I am not sure how to change into changelog entries:
Feature #280: GUI texture atlasing
Feature #291: Ability to use GMST strings from GUI layout files
Task #255: Make MWWorld::Environment into a singleton
Feedback is much appreciated. Here's a draft of the intro fluff paragraph for the announcement:
The OpenMW team is proud to announce the release of version 0.15.0! Release packages for Ubuntu are now available via our Launchpad PPA (https://launchpad.net/~openmw/+archive/openmw). Release packages for other platforms are available on our Download page (http://code.google.com/p/openmw/downloads/list).This version includes a reimplementation of the physics and player movement system, elevating the player from slug to hobbit status. Terrain collision and many newly-implemented GUI elements are also featured in this release. Our very own WeirdSexy has made a release video (http://www.youtube.com/watch?v=kkOCH6bWqeo) for your viewing pleasure.
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Zini
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Re: OpenMW 0.15.0

Post by Zini »

And here's some items that I am not sure how to change into changelog entries:
Leave them out or keep them unchanged. I don't think there is a non-technical way to explain them; at least not without writing several paragraphs of text for each.
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WeirdSexy
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Re: OpenMW 0.15.0

Post by WeirdSexy »

Do you guys want me to post the 0.15 release, when released, to the video game news section of http://www.overclock.net? Fairly popular site that I frequent, mods and projects like ours do get posted there. Will at least get more people to watch the video and, who knows, one of them might be a programmer with some free time on his hands.
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raevol
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Re: OpenMW 0.15.0

Post by raevol »

Alright. I'm going to simplify those last items to "Various back-end engine enhancements". Hopefully that's accurate enough to be acceptable.

Plaintext version:
The OpenMW team is proud to announce the release of version 0.15.0! Release packages for Ubuntu are now available via our Launchpad PPA (https://launchpad.net/~openmw/+archive/openmw). Release packages for other platforms are available on our Download page (http://code.google.com/p/openmw/downloads/list).This version includes a reimplementation of the physics and player movement system, elevating the player from slug to hobbit status. Terrain collision and many newly-implemented GUI elements are also featured in this release. Our very own WeirdSexy has made a release video (http://www.youtube.com/watch?v=kkOCH6bWqeo) for your viewing pleasure.

Changelog:
- Reimplemented physics system/player movement
- Implemented terrain collision
- Implemented pulsating lights
- Implemented Magic Effect Bookkeeping, and Feather/Burden effects
- Implemented Book and Scroll windows
- Implemented Inventory, Container, and Trade windows
- Implemented item stacking in containers
- Implemented tooltips for items in the world, and many GUI elements
- Added faction and other information to Stats window
- Fixed Resizing arrow's background transparency
- Fixed Stats window layout when resizing in the X direction
- Long topics in dialog window now wrap and sort correctly, and other dialogue window fixes
- Fixed terrain handling in non-predefined cells
- Various back-end engine enhancements
html version:

Code: Select all

<p>The OpenMW team is proud to announce the release of version 0.15.0! Release packages for Ubuntu are now available via our <a href="https://launchpad.net/~openmw/+archive/openmw">Launchpad PPA</a>. Release packages for other platforms are available on our <a href="http://code.google.com/p/openmw/downloads/list">Download page</a>.This version includes a reimplementation of the physics and player movement system, elevating the player from slug to hobbit status. Terrain collision and many newly-implemented GUI elements are also featured in this release. Our very own WeirdSexy has made a <a href="http://www.youtube.com/watch?v=kkOCH6bWqeo">release video</a> for your viewing pleasure.</p>

<b>Changelog:</b>
<ul><li>Reimplemented physics system/player movement</li>
<li>Implemented terrain collision</li>
<li>Implemented pulsating lights</li>
<li>Implemented Magic Effect Bookkeeping, and Feather/Burden effects</li>
<li>Implemented Book and Scroll windows</li>
<li>Implemented Inventory, Container, and Trade windows</li>
<li>Implemented item stacking in containers</li>
<li>Implemented tooltips for items in the world, and many GUI elements</li>
<li>Added faction and other information to Stats window</li>
<li>Fixed Resizing arrow's background transparency</li>
<li>Fixed Stats window layout when resizing in the X direction</li>
<li>Long topics in dialog window now wrap and sort correctly, and other dialogue window fixes</li>
<li>Fixed terrain handling in non-predefined cells</li>
<li>Various back-end engine enhancements</li></ul>
bbcode version:

Code: Select all

The OpenMW team is proud to announce the release of version 0.15.0! Release packages for Ubuntu are now available via our [url="https://launchpad.net/~openmw/+archive/openmw"]Launchpad PPA[/url]. Release packages for other platforms are available on our [url="http://code.google.com/p/openmw/downloads/list"]Download page[/url].This version includes a reimplementation of the physics and player movement system, elevating the player from slug to hobbit status. Terrain collision and many newly-implemented GUI elements are also featured in this release. Our very own WeirdSexy has made a [url="http://www.youtube.com/watch?v=kkOCH6bWqeo"]release video[/url] for your viewing pleasure.

[b]Changelog:[/b]
[list]Reimplemented physics system/player movement
Implemented terrain collision
Implemented pulsating lights
Implemented Magic Effect Bookkeeping, and Feather/Burden effects
Implemented Book and Scroll windows
Implemented Inventory, Container, and Trade windows
Implemented item stacking in containers
Implemented tooltips for items in the world, and many GUI elements
Added faction and other information to Stats window
Fixed Resizing arrow's background transparency
Fixed Stats window layout when resizing in the X direction
Long topics in dialog window now wrap and sort correctly, and other dialogue window fixes
Fixed terrain handling in non-predefined cells
Various back-end engine enhancements[/list]
Last edited by raevol on 28 May 2012, 05:19, edited 1 time in total.
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