Windows Builds for most recent Master branch

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Greendogo
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Re: Windows Builds for most recent Master branch

Post by Greendogo » 12 Mar 2013, 12:47

It crashed on startup failing to find the file "OIS.dll".

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psi29a
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Re: Windows Builds for most recent Master branch

Post by psi29a » 12 Mar 2013, 13:36

OIS.dll isn't in your OpenMW install directory? You might need more...

https://dl.dropbox.com/u/396161/OIS.dll

maybe I can make a bit bigger release...

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Greendogo
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Re: Windows Builds for most recent Master branch

Post by Greendogo » 12 Mar 2013, 13:44

After adding the OIS.dll it got as far as an empty black window (I have it set to windowed mode) and then crashed. No message this time.

Edit-
Console results:

Code: Select all

c:\Program Files\OpenMW 0.21.0 03CA7F6>openmw.exe
Loading config file: C:\Users\test\Documents\My Games\openmw/openmw.cfg... done.

Loading config file: ./openmw.cfg... done.
Using default (English) font encoding.
Data dir C:/Games/Morrowind/Data Files

c:\Program Files\OpenMW 0.21.0 03CA7F6>

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psi29a
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Re: Windows Builds for most recent Master branch

Post by psi29a » 12 Mar 2013, 14:00

awesome ;)

no worries... wait for Ace, he is "the man" for windows at the moment. I'm just glad the thing compiles frankly.

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Greendogo
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Re: Windows Builds for most recent Master branch

Post by Greendogo » 12 Mar 2013, 14:10

Well, keep trying sometime. It's an interesting experiment.

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Ace (SWE)
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Re: Windows Builds for most recent Master branch

Post by Ace (SWE) » 13 Mar 2013, 23:21

Honestly I'm not surprised that your OpenMW build doesn't work with my list of DLLs, seeing as I've built most of the dependencies (and their dependencies) from source, all in the name of 64-bit builds. It has been worth it. :)

Anyway, some new windows builds can be found here or in the RC thread: (There's an issue with the login system on the usual server, it's being looked into)
Windows 32-bit
Windows 64-bit

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lgromanowski
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Re: Windows Builds for most recent Master branch

Post by lgromanowski » 13 Mar 2013, 23:50

Ace (SWE) wrote: Anyway, some new windows builds can be found here or in the RC thread: (There's an issue with the login system on the usual server, it's being looked into)
Windows 32-bit
Windows 64-bit
They are mirrored on Google Code now :)
best regards,
Lukasz

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Amenophis
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Re: Windows Builds for most recent Master branch

Post by Amenophis » 14 Mar 2013, 01:52

Tested the Windows 64 bits.
In d3d mode the menu blinks only appearing when the mouse is moved over it. The UI have problems too. The OpenGl don´t have this.
With the mod First Guard Armour, the armour is rendered invisible.
With the mod Westly Master Head Pack X and the mod Corean Head Pack in Morrowind, nothing happens. No error, just the options aren´t ingame.
And with some texture replacers with bump maps, OpenMW just crash before menu screen. Expected, I think.
Noted the Animation Replacers aren´t rendered. Expected behavior?

Just a note: In the Start Menu the name is misspelled "OpenMw Launcherr"

In another hand, ASE works perfectly. And the Argonian and Khajiit Head Replacers works flawlessly.
My fixes and tweaks on vanilla and modded quests for Morrowind.
http://www.nexusmods.com/morrowind/mods/43107/?

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Ace (SWE)
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Re: Windows Builds for most recent Master branch

Post by Ace (SWE) » 14 Mar 2013, 09:16

Amenophis wrote:Just a note: In the Start Menu the name is misspelled "OpenMw Launcherr"
Interesting, that slipped by as a tiny bug while I was changing a few CPack variables. Will be correct by the next build/rc.

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pvdk
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Re: Windows Builds for most recent Master branch

Post by pvdk » 15 Mar 2013, 02:00

@Ace: Could you please compile the resolutionfix branch for me, and see if the resolutions do appear in the launcher when you select Direct3D as the renderer?

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