Windows Builds for most recent Master branch

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scrawl
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Re: Windows Builds for most recent Master branch

Post by scrawl » 28 Feb 2013, 11:58

Amenophis wrote:Reporting Bug.
The esps of New Beast Bodies - Mature Version don´t appear in the launcher.
http://mw.modhistory.com/download--11364
Fixed: https://github.com/scrawl/openmw/commit ... d4bf26eff9

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Amenophis
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Re: Windows Builds for most recent Master branch

Post by Amenophis » 28 Feb 2013, 14:31

Thanks
My fixes and tweaks on vanilla and modded quests for Morrowind.
http://www.nexusmods.com/morrowind/mods/43107/?

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Lazaroth
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Re: Windows Builds for most recent Master branch

Post by Lazaroth » 28 Feb 2013, 20:28

Ace (SWE) wrote:That's mainly because I don't completely recreate the entire build every time I do a quick master build, those files should be gone next time a full release comes around.
But those files haven't been used since June 2012?
Oh well, as long as they don't exist in 0.22 I'm happy.

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Amenophis
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Re: Windows Builds for most recent Master branch

Post by Amenophis » 12 Mar 2013, 01:25

This bug is with The First Guard Armor by Zenorf and the latest windows build by Ace OpenMW 0.21.0 Win32 (03CA7F6)
http://www.rpgplanet.com/morrowind/ral- ... nloads.htm
It´s puts an armor with boots only wearable by beasts, Morrowind just crash when a human try to wear these boots. With OpenMW an Argonian or Khajiit can´t wear this boots but receive a message: "beast races cannot wear boots".

The armor peaces have these nomenclature. Just do the "additem" command to not waste time chasing it in the world.
firstguard_helm
firstguard_pauldron_left
firstguard_pauldron_right
firstguard_cuirass
firstguard_footshields
firstguard_greaves
firstguard_bracer_left
firstguard_bracer_right
My fixes and tweaks on vanilla and modded quests for Morrowind.
http://www.nexusmods.com/morrowind/mods/43107/?

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scrawl
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Re: Windows Builds for most recent Master branch

Post by scrawl » 12 Mar 2013, 02:05

Amenophis wrote:snip
Pull request with fix sent.

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Amenophis
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Re: Windows Builds for most recent Master branch

Post by Amenophis » 12 Mar 2013, 03:00

Wow. Fantastic.
My fixes and tweaks on vanilla and modded quests for Morrowind.
http://www.nexusmods.com/morrowind/mods/43107/?

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Greendogo
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Re: Windows Builds for most recent Master branch

Post by Greendogo » 12 Mar 2013, 03:54

Can we get another build Ace? There's been several fixes over the past two weeks.

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psi29a
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Re: Windows Builds for most recent Master branch

Post by psi29a » 12 Mar 2013, 10:18

Can someone test out my 32b attempt to build OpenMW? It is just openmw.exe and nothing else.

https://dl.dropbox.com/u/396161/openmw_0.22_beta1.zip

This is based on last commit on "Tue Mar 12 07:02:44 2013 +0100" by Zini "Merge: 0b51e89 b2d522a" also known as 'almost RC'.

background: It is my attempt at rolling OpenMW in Windows XP via Qemu/KVM. I documented the process and posted about it. Problem is, no OpenGL/DirectX yet in KVM... so I need you to test it. :)

Cheers!

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Greendogo
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Re: Windows Builds for most recent Master branch

Post by Greendogo » 12 Mar 2013, 12:35

This should be fun :D
Last edited by Greendogo on 12 Mar 2013, 12:40, edited 2 times in total.

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psi29a
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Re: Windows Builds for most recent Master branch

Post by psi29a » 12 Mar 2013, 12:40

should be able to rename your old openmw.exe and extract this there. If it complains about missing resources, I can see about building a 'full release' but that is a pain in the ass as is. I would love to know what Ace does for packaging.

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