Windows Builds for most recent Master branch

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Greendogo
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Windows Builds for most recent Master branch

Post by Greendogo »

The most recent Windows build Ace has posted in this thread can be found at this address:
Ace (SWE) wrote: Image
Image
When reporting problems with Release Candidates, please post in the appropriate forum!

Browse history here

================== Old Message ==================
Can I ask someone (Ace!) to pretty please build the most recent Master? During a long morning with werdanith, it became apparent that the error reporting feature for 0.13.0 for win32 was useless as it would never tell you the name of the missing file.

This is important to know while I'm working on the debug cells.

Thank you!
Last edited by Greendogo on 08 Dec 2012, 06:55, edited 5 times in total.
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Ace (SWE)
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Re: Windows Builds for most recent Master branch

Post by Ace (SWE) »

Are you talking about the file not found error?
I'll have a build up in a few moments.

Update:
Build at: http://ace.haxalot.com/projects/OpenMW/ ... -win32.exe
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Greendogo
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Re: Windows Builds for most recent Master branch

Post by Greendogo »

Thanks Ace!
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Br0ken
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Re: Windows Builds for most recent Master branch

Post by Br0ken »

Wow, terrain and water..! But where's terrain textures? :( (D3D9 rendering)
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Ace (SWE)
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Re: Windows Builds for most recent Master branch

Post by Ace (SWE) »

The terrain works flawlessly for me on that build with the D3D9 renderer, Intel GMA 3000 (SB-E)
Might be a problem with your system?
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Br0ken
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Re: Windows Builds for most recent Master branch

Post by Br0ken »

Hmm, it's strange... (

D3D9:
Image

OpenGL:
Image
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Ace (SWE)
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Re: Windows Builds for most recent Master branch

Post by Ace (SWE) »

Certainly looks strange, what would your system specs happen to be?
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Br0ken
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Re: Windows Builds for most recent Master branch

Post by Br0ken »

Core 2 Duo E6700, 2 Gb DDRII, GeForce GTX460, Win7 SP1
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werdanith
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Re: Windows Builds for most recent Master branch

Post by werdanith »

I get the exact same behavior with ATI X1950 Pro, with Catalyst 10.2 (the latest one available) on Windows XP 32bit.
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Ace (SWE)
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Re: Windows Builds for most recent Master branch

Post by Ace (SWE) »

Does the x1950Pro fully support the shader model version(s) the terrain uses? It's a fairly old card after all.
The GTX460 shouldn't have that problem though...
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