EmbraceUnity wrote:
1) When you press spacebar on certain creatures, like mudcrabs, an empty conversation dialog window opens.
Looks like a bug (you can add an issue to the tracker if you want).
EmbraceUnity wrote:
2) Near the temple in Vivec there is a black box that is apparently some sort of marker. Perhaps the visibility of these markers could be toggled by command line, so that they could be turned on for the editor or whatever.
see here
EmbraceUnity wrote:
3) When underwater, there is a blue line that appears to indicate the surface of the water, but it actually doesn't do so accurately at all.
Not sure. Scrawl?
EmbraceUnity wrote:
4) In the default cell, when toggle collision is on and you go into the water, you fall through the world.
The physics system is currently undergoing a complete rework. Little point in improving the old code.
EmbraceUnity wrote:
5) When you cross a load boundary, and then cross back over to the previous region you still get a pause.
That is to be expected in the current stage.
EmbraceUnity wrote:
6) Resizing the stats menu produces odd-looking results.
Minor layout bug. You can add an issue to the tracker, if you want.
EmbraceUnity wrote:
7) When you attempt to pick up an item, it often doesn't work but if you try enough it eventually does.
Can't reproduce this problem.