OpenMW 0.46.0
- Capostrophic
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Re: OpenMW 0.46.0
Note to packagers: OpenMW/osg 3.4 branch has been updated, so openscenegraph libraries that were based on OSGoS should be rebuilt.
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- Capostrophic
- Posts: 794
- Joined: 22 Feb 2016, 20:32
Re: OpenMW 0.46.0
Some early notes:
1) Looks like Windows RC builds specifically currently have older OpenMW/osg. That's fine but still update whenever possible pls
2) Simple water is currently broken with radial fog on most (all?) devices due to the huge triangles breaking depth calculations. Not sure whether proper fix is possible or if a workaround should be put in place.
3) AnyOldName3 suddenly got the time to fix shadow transparency but again I'm not sure it can be done and tested quickly in a short timeframe (the problem is not very noticeable in most situations either).
4) Many particle systems in Morrowind Optimization Patch are broken due to an assumption related to emitter nodes in NIF loader, but this needs a redesign of a significant part of NIF loader and probably should just be left up to "known issues" part of the release announcement.
1) Looks like Windows RC builds specifically currently have older OpenMW/osg. That's fine but still update whenever possible pls
2) Simple water is currently broken with radial fog on most (all?) devices due to the huge triangles breaking depth calculations. Not sure whether proper fix is possible or if a workaround should be put in place.
3) AnyOldName3 suddenly got the time to fix shadow transparency but again I'm not sure it can be done and tested quickly in a short timeframe (the problem is not very noticeable in most situations either).
4) Many particle systems in Morrowind Optimization Patch are broken due to an assumption related to emitter nodes in NIF loader, but this needs a redesign of a significant part of NIF loader and probably should just be left up to "known issues" part of the release announcement.
Re: OpenMW 0.46.0
There are more than 200 of such "known issues" on our bugtracker.Capostrophic wrote: ↑08 Apr 2020, 18:21 Many particle systems in Morrowind Optimization Patch are broken due to an assumption related to emitter nodes in NIF loader, but this needs a redesign of a significant part of NIF loader and probably should just be left up to "known issues" part of the release announcement.
- Capostrophic
- Posts: 794
- Joined: 22 Feb 2016, 20:32
Re: OpenMW 0.46.0
Yes, but given that MOP has been updated somewhat recently and that it's pretty popular it's expected that people will learn about openmw due to the hype on the internet, install MOP as well, then will be confused about how half their particles are gone or absent. There is rarely a similar situation with the other 200 issues where it's desirable to prevent confusion early.