Post 1.0 Plans

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
LordInsane
Posts: 8
Joined: 17 Jul 2018, 15:01

Re: Post 1.0 Plans

Post by LordInsane » 13 Aug 2018, 12:57

I've read it, but I'm not savvy enough to make any real comment (other than to see that it did not seem as if something like the feature suggestion I've made in that forum is part of the document).

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lysol
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Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: Post 1.0 Plans

Post by lysol » 13 Aug 2018, 13:20

Zini wrote:
13 Aug 2018, 09:17
Is anyone actually reading the post 1.0 document? :(
Most of us are...
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

austen1000
Posts: 21
Joined: 31 Jan 2015, 15:23

Re: Post 1.0 Plans

Post by austen1000 » 13 Aug 2018, 23:51

I started reading a while back, but just have not had the time to to sit and read the whole thing, due to school (had to take a summer class before the current semester began) and rl in general.

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MinerMan60101
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Joined: 09 Sep 2017, 15:40
Location: California: U.S.A.

Re: Post 1.0 Plans

Post by MinerMan60101 » 14 Aug 2018, 04:20

Atahualpa wrote:
13 Aug 2018, 09:25
You can find Zini's (rather strict) standpoint here: GUI. I guess that the GUI's customisation is going to be a hot topic in future discussions.
Yet another MWSE v OpenMW controversy in the making, it seems.
Interior and Exterior Developer | PT, TR

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kuyondo
Posts: 221
Joined: 29 Mar 2016, 17:45

Re: Post 1.0 Plans

Post by kuyondo » 14 Aug 2018, 04:49

MinerMan60101 wrote:
14 Aug 2018, 04:20
Atahualpa wrote:
13 Aug 2018, 09:25
You can find Zini's (rather strict) standpoint here: GUI. I guess that the GUI's customisation is going to be a hot topic in future discussions.
Yet another MWSE v OpenMW controversy in the making, it seems.
It is inevitable. Although I would like to believe that anything made in MWSE currently, may work in OpenMW later. As long as theres people willing to make it a reality.

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