OpenMW 0.45.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Capostrophic
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Re: OpenMW 0.45.0

Post by Capostrophic » 22 Feb 2019, 18:40

Ok, so here's this packaging issue that causes the changes that finally make the profiler font look nice on any system to go fruitless. It definitely affects Windows (Ace is aware and is preparing a solution right about now) and Linux, though I can't tell if it's present on macOS.

Basically, to have nicer things the package needs to include osgdb_freetype plugin, it's currently missing in Linux package and it causes the ugly placeholder font we sure all enjoy seeing in official builds since forever to return (that is, to stay, Arial wasn't really used either).

@k1ll? @corristo?

K1ll
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Re: OpenMW 0.45.0

Post by K1ll » 23 Feb 2019, 13:43

Capostrophic wrote:
22 Feb 2019, 18:40
Ok, so here's this packaging issue that causes the changes that finally make the profiler font look nice on any system to go fruitless. It definitely affects Windows (Ace is aware and is preparing a solution right about now) and Linux, though I can't tell if it's present on macOS.

Basically, to have nicer things the package needs to include osgdb_freetype plugin, it's currently missing in Linux package and it causes the ugly placeholder font we sure all enjoy seeing in official builds since forever to return (that is, to stay, Arial wasn't really used either).

@k1ll? @corristo?
New Linux targz RCs are being built right now. I've just added osgdb_freetype to the USED_OSG_PLUGINS Variable in CMakeLists.txt which should be all necesarry on Linux and i guess on mac as well.

Edit: Linux targz RC4:
32 Bit
64 Bit

testman
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Re: OpenMW 0.45.0

Post by testman » 24 Feb 2019, 16:19

I tested 64bit RC4 from the post above.
Appears to be working very well.

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Capostrophic
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Re: OpenMW 0.45.0

Post by Capostrophic » 26 Feb 2019, 20:41

Atahualpa, what's the status of videos?

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jusastronomer
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Re: OpenMW 0.45.0

Post by jusastronomer » 04 Mar 2019, 22:30

Sorry for interrupting the thread (specially if this is not the right place to post this), but is Atahualpa going through all the stages of the release commentary video production alone? If so, I would like to suggest delegating "footage capturing" to other users, so that he can have all the clips faster for the final voice over, editing and rendering.

Making video production easier might sound unnecessary considering new release commentaries don't come out all the time (and Atahualpa does an astronomically fantastic job without any help), however having a system of "I need footage for this, this and this" might even open way to new types of video content for the Youtube Channel. Video production is tough, and I am sure it took a toll on both Star-Demon and WeirdSexy... so before it takes a toll on Atahualpa...

I wish I could provide the help I describe, but with my graphics card I can't capture useful footage... however, I am sure there are many forum readers who could provide this kind of help.

sgtwisky
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Re: OpenMW 0.45.0

Post by sgtwisky » 05 Mar 2019, 05:39

Like jusastronomer, donno if I should post here, but it seems relevant to the topic of videos atm.

If there is a need for someone to help with recording video of things in OpenMW, I wouldn't mind pitching in. At one point I had considered making some videos about OpenMW and Morrowind anyway. Hope I'm not derailing the dev, convo too much :).

fraang
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Re: OpenMW 0.45.0

Post by fraang » 05 Mar 2019, 10:24

jusastronomer wrote:
04 Mar 2019, 22:30
Sorry for interrupting the thread (specially if this is not the right place to post this), but is Atahualpa going through all the stages of the release commentary video production alone? If so, I would like to suggest delegating "footage capturing" to other users, so that he can have all the clips faster for the final voice over, editing and rendering.

Making video production easier might sound unnecessary considering new release commentaries don't come out all the time (and Atahualpa does an astronomically fantastic job without any help), however having a system of "I need footage for this, this and this" might even open way to new types of video content for the Youtube Channel. Video production is tough, and I am sure it took a toll on both Star-Demon and WeirdSexy... so before it takes a toll on Atahualpa...

I wish I could provide the help I describe, but with my graphics card I can't capture useful footage... however, I am sure there are many forum readers who could provide this kind of help.
I think this is a good idea. Footage could be uploaded on a mediagoblin instance like this one where there is a convenient download button even for the original file. Just put a link to the video into the issue which can be found via the issue number in the changelog.

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raevol
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Re: OpenMW 0.45.0

Post by raevol » 05 Mar 2019, 18:53

We really should move this discussion to another thread, but just to chime in, in my experience, it's the non-crowdsource-able aspects of video production that are the most time consuming: writing and editing.

I do think we should continue this discussion though, can someone start another thread?

sgtwisky
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Re: OpenMW 0.45.0

Post by sgtwisky » 05 Mar 2019, 19:57

Discussion Thread for Video Help created.

viewtopic.php?f=2&t=5777

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easygamer82
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Re: OpenMW 0.45.0

Post by easygamer82 » 06 Mar 2019, 22:58

Would it be fair to say that the latest 0.45 RC candidates available are, for all purposes and intents, the release versions of 0.45 or, will there be new builds once 0.45 is released? Thanks.
One cool dude...Or so they say. 8-)

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