OpenMW 0.45.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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wareya
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Re: OpenMW 0.45.0

Post by wareya » 10 Dec 2018, 23:14

AnyOldName3 wrote:
09 Dec 2018, 00:12
Kerning and line spacing data should be part of the font file, so I guess the best approach for all of these issues is to edit the font.
That isn't a solution. Kerning and line spacing change depending on the exact resolution of the font, because of pixel rounding. Editing fonts is also VERY difficult because the tools for it are so bad. There isn't a magical "character spacing ratio" modifier attached to otf or ttf files, that's traditionally always the role of the typesetting software (web browser, image editor, document program, game, etc).

This affects how books etc are laid out, so having some way to tweak this in the future is essential.
paying attention to #1751 #2473 #3609 #3862/#3929 #3807 #4297 #4623

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Atahualpa
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Re: OpenMW 0.45.0

Post by Atahualpa » 15 Dec 2018, 13:49

Quick update: I just submitted the last of my weekly homework assignments for this year, so video production is rolling again. I'll do what I can to get this done before christmas - no promises though.

@All: Abot's Silt Striders and Abot's Boats work without flaws in v0.45.0, right? I briefly tested them last week and found no issues.

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akortunov
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Re: OpenMW 0.45.0

Post by akortunov » 15 Dec 2018, 14:27

Atahualpa wrote:
15 Dec 2018, 13:49
Abot's Silt Striders and Abot's Boats work without flaws in v0.45.0, right? I briefly tested them last week and found no issues.
Silt Striders should be fine, Boats suffer from this bug, but it can be easily workarounded.

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Atahualpa
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Re: OpenMW 0.45.0

Post by Atahualpa » 15 Dec 2018, 16:05

akortunov wrote:
15 Dec 2018, 14:27
Atahualpa wrote:
15 Dec 2018, 13:49
Abot's Silt Striders and Abot's Boats work without flaws in v0.45.0, right? I briefly tested them last week and found no issues.
Silt Striders should be fine, Boats suffer from this bug, but it can be easily workarounded.
Unfortunately, none of the boats I saw suffered from this bug. But you're right, of course. I'd seen the issue on GitLab but wasn't sure whether the related pull request was merged before the release phase started. The fix is still listed in the change log for v0.45.0 though.

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Capostrophic
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Re: OpenMW 0.45.0

Post by Capostrophic » 15 Dec 2018, 16:23

Excuse me? 4437 is not listed in either my changelog draft nor in CHANGELOG.md file.

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Atahualpa
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Re: OpenMW 0.45.0

Post by Atahualpa » 15 Dec 2018, 16:55

Capostrophic wrote:
15 Dec 2018, 16:23
Excuse me? 4437 is not listed in either my changelog draft nor in CHANGELOG.md file.
Oops, sorry. I clicked "View File" in the commit on GitHub thinking that it would take me to the current version of the file. My fault then.

Ebonair
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Re: OpenMW 0.45.0

Post by Ebonair » 16 Dec 2018, 06:21

I tested openmw-0.45.0-Linux-64BitRC1 for a couple hours tonight, on Xubuntu 18.04. The only issue I had was that screenshots for saved games weren't showing up until I installed libjpeg62 from the Ubuntu repos. libjpeg-dev depends on libjpeg8, but openmw seems to want libjpeg62 specifically.

Anyways, very nice work. I was pleasantly surprised at how smoothly things went.

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psi29a
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Re: OpenMW 0.45.0

Post by psi29a » 19 Dec 2018, 14:45

the generic build is built against something else that isn't technically debian or ubuntu... nothing we can really do about that I think. That's more @k1ll bag I believe.

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akortunov
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Re: OpenMW 0.45.0

Post by akortunov » 23 Dec 2018, 13:31

What is the current status of release?

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raevol
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Re: OpenMW 0.45.0

Post by raevol » 29 Dec 2018, 07:01

Current Release Status
Windows RCs: tested
Linux Binary RCs: need rebuilding? or are they ok? had some conflicting feedback
Mac RCs: tested
Changelog: still unread as far as I can tell
Video: in process (Atahualpa)

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