OpenMW 0.45.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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lysol
Posts: 929
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: OpenMW 0.45.0

Post by lysol » 19 Jun 2018, 10:56

ajira2 wrote:
19 Jun 2018, 09:08
I'm sorry to hear that Scrawl quitted.

We can not lose him.

Do you want me to try to convince him?
Unless you know him personally, I think it is useless for you to try. Sorry.
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

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Capostrophic
Posts: 355
Joined: 22 Feb 2016, 20:32

Re: OpenMW 0.45.0

Post by Capostrophic » 19 Jun 2018, 11:51

PSA for anyone who was interested in that: this PR has just been merged and got into the master branch, this means that in daily builds and in 0.45.0 release scripted animations will no longer be interrupted for no serious reason and mannequins in certain house mods will not be cleaned from the game world accidentally.
shitty lingua anglica grammar ftw

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Atahualpa
Posts: 856
Joined: 09 Feb 2016, 20:03

Re: OpenMW 0.45.0

Post by Atahualpa » 19 Jun 2018, 11:59

Nice progress. Looks like we'll have a 0.45.0 release in no time - once version 0.44.0 has been released.
lysol wrote:
19 Jun 2018, 10:56
ajira2 wrote:
19 Jun 2018, 09:08
I'm sorry to hear that Scrawl quitted.

We can not lose him.

Do you want me to try to convince him?
Unless you know him personally, I think it is useless for you to try. Sorry.
Alas, lysol is right. Zini already tried (and failed) to convince scrawl.

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Okulo
Posts: 660
Joined: 05 Feb 2012, 16:11

Re: OpenMW 0.45.0

Post by Okulo » 19 Jun 2018, 16:02

psi29a wrote:
17 Jun 2018, 19:33
Yeah, you guys are really killing it! :) At this pace, OpenMW 1.0 will be here in no time...
It'll be here by the time 0.44.0 is released. ;)

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