OpenMW 0.45.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Capostrophic
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Re: OpenMW 0.45.0

Post by Capostrophic »

Windows RC build will need to be remade anyway, there's a bunch of animation regression fixes yet to be tested and merged. Changelog needs a few tweaks, I'll be able to do them on this weekend.
I surely hope there will be another release this year.
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raevol
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Re: OpenMW 0.45.0

Post by raevol »

Ok, so we're waiting on a merge before RCs can even be built.
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psi29a
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Re: OpenMW 0.45.0

Post by psi29a »

We are waiting for people to test the pull-request before we merge.
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raevol
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Re: OpenMW 0.45.0

Post by raevol »

psi29a wrote: 29 Nov 2018, 09:57 We are waiting for people to test the pull-request before we merge.
I know I don't have the ability to test it- are these testers real people that we are in contact with? Or are they hopes and prayers type testers?
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psi29a
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Re: OpenMW 0.45.0

Post by psi29a »

Wasted tested, merged into master and cherry-picked into openmw-45.

New RCs please.

Let's get this sucker moving otherwise we'll be ready to release openmw-46 :P
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Ace (SWE)
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Re: OpenMW 0.45.0

Post by Ace (SWE) »

New set of Windows RCs then;

32-bit
64-bit
corristo
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Re: OpenMW 0.45.0

Post by corristo »

K1ll
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Re: OpenMW 0.45.0

Post by K1ll »

Linux targz package RCs:

32 Bit
64 Bit
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raevol
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Re: OpenMW 0.45.0

Post by raevol »

Release status updated here
BaronPampa
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Re: OpenMW 0.45.0

Post by BaronPampa »

What's the testing process? Is it some suite of tests that need to be run automatically? Or a list of things one needs to do in-game to check for bugs/regressions? Or is it just about running the game on different architectures and checking if anything out of order happens?

I'd be glad to help if help is needed, but I would need to be pointed to the documentation for this.
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