OpenMW 0.45.0
- psi29a
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Re: OpenMW 0.45.0
Something for the issue tracker, not for 0.45
- AnyOldName3
- Posts: 2677
- Joined: 26 Nov 2015, 03:25
Re: OpenMW 0.45.0
There's no way to add a page that displays the licence as a hack (e.g. as if it were an optional component to choose to install)?
- faerietree
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Re: OpenMW 0.45.0
Yes please no superfluous workload only because _one_ person ever complained about "OK" vs. "Agree". A wise man knows what to ignore. And really, we could as well define "Agree" := "OK" somewhere in the text and use the plain simple existing functionality.Ace wrote:At the moment, if you want to do anything more than the default installer then it requires modifying CMake itself and writing new NSIS installer scripts, which I'd prefer to not do. (I did so earlier to remove the license page entirely, but updates keep messing that up)
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Re: OpenMW 0.45.0
64bit RC2 for Linux starts and runs fine.
I also ran RC2 for macOS inside macOS VM, and it does appear to be running normally if I load some game.
It is probably the issue with whole thing being in VM, but in both 0.44.0 release and in RC2 the intro part with Juib and guard does not work properly for me.
No mouth animations, name prompt does not appear, guard comes but then stops moving, player never gets control over character movement.
But like I said, this is most likely an non-issue, as environment is not exactly as it were on Apple computers.
I also ran RC2 for macOS inside macOS VM, and it does appear to be running normally if I load some game.
It is probably the issue with whole thing being in VM, but in both 0.44.0 release and in RC2 the intro part with Juib and guard does not work properly for me.
No mouth animations, name prompt does not appear, guard comes but then stops moving, player never gets control over character movement.
But like I said, this is most likely an non-issue, as environment is not exactly as it were on Apple computers.
Re: OpenMW 0.45.0
The macOS RC2 worked fine for me on an iMac, including chargen and more playtesting than I should probably have done on a work night. The CS also runs and browsed through scripts and objects in a couple of plug-ins without problems.
Re: OpenMW 0.45.0
Probably because VM fails to find sounds for some reason, so chargen scripts fail. There should be error messages in log.
Re: OpenMW 0.45.0
Sounds like we need Windows RCs (and testing for them) and a status update on the video and announcement? I think Atahualpa was proofreading the announcement?
Re: OpenMW 0.45.0
They didn't break with light testing for me.