OpenMW 0.45.0
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- Joined: 04 Dec 2014, 14:15
Re: OpenMW 0.45.0
Same, I would be happy to test as I have been following this project for years and would love to help in some capacity (have added some bug reports in the past) but would prefer a script to follow
Re: OpenMW 0.45.0
It's just a sanity check for the RC builds: install it, make sure the game boots and you can run around and play. If you want to test more in-depth, please feel free, but the intention is to get rapid feedback on if the build functions at all.
Re: OpenMW 0.45.0
Confirmed the Windows 64-bit build runs. I only ran around for about 2 min to confirm something to compare to the shadow branch, so def not thorough. Will update when I get another chance to get into it a little more.
Update:
Was able to mess around for about an hour tonight and didn't notice anything regressions or such.
Is the abrupt stopping of sounds a known bug? Checked and it was a problem in 0.44 as well. Noticed this passing (quickly) through Vivec between the cantons with waterfall noise. Seems like there was an obvious point where they pop out rather than fade completely to nothing. Let me know and I'll file a bug report if not as I couldn't find an existing one.
Can't wait for the release!
Update:
Was able to mess around for about an hour tonight and didn't notice anything regressions or such.
Is the abrupt stopping of sounds a known bug? Checked and it was a problem in 0.44 as well. Noticed this passing (quickly) through Vivec between the cantons with waterfall noise. Seems like there was an obvious point where they pop out rather than fade completely to nothing. Let me know and I'll file a bug report if not as I couldn't find an existing one.
Can't wait for the release!
Last edited by Ravenwing on 05 Dec 2018, 07:25, edited 1 time in total.
Re: OpenMW 0.45.0
I just tried the Linux 64 bit RC and it crashed right after leaving the Excise office.
Crash log attached below.
I am using Opensuse Tumbleweed on I5 with AMD RX 560.
Crash log attached below.
I am using Opensuse Tumbleweed on I5 with AMD RX 560.
- Attachments
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- crash.log
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Re: OpenMW 0.45.0
Judging by log, it is a notorious crash with OSG 3.6.3.
I thought that release packages use 3.4 branch.
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Re: OpenMW 0.45.0
Just now tested 64bit Linux RC, seems to work fine on Fedora 29.
Re: OpenMW 0.45.0
Yeah the packages contain OSG 3.4. I think i switched them over to our OSG 3.4 branch a release or two ago.
ghales how do you launch openmw? Do you start the binary directly (openmw.x86_64)? If you use the openmw script it should set the library path
to use the lib directory in the directory with the launch script.
Btw i added qt5 versions of everything but at the moment you have to create a file (or directory or symlink whatever) with the name "useqt5" in the directory of the launch scripts to make them launch the qt5 binaries.
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Re: OpenMW 0.45.0
I've tested it on Arch Linux, with Intel and GTX 960m GPU's, proprietary driver for the GTX.
Some weird stuff is happening with water. Basically, it get's completely flat, and the reflections become mirror-like and perfect.
I took a comparison of the openmw water from the official Arch repository(it states it's 0.45 too, in the main menu).
Everything else seemed OK, but I just ran around for few minutes.
Bad water: https://www.mediafire.com/view/2q94i0s5 ... r.png/file
Comparison: https://www.mediafire.com/view/5wdq4ol2 ... o.png/file
Some weird stuff is happening with water. Basically, it get's completely flat, and the reflections become mirror-like and perfect.
I took a comparison of the openmw water from the official Arch repository(it states it's 0.45 too, in the main menu).
Everything else seemed OK, but I just ran around for few minutes.
Bad water: https://www.mediafire.com/view/2q94i0s5 ... r.png/file
Comparison: https://www.mediafire.com/view/5wdq4ol2 ... o.png/file
- Capostrophic
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- Joined: 22 Feb 2016, 20:32
Re: OpenMW 0.45.0
Looks like PNG readerwriter plugin missing. Make sure you've installed osgPlugins-3.4.1 folder properly. Water works fine for me.