Raevol,
I saw your OpenMW post in forum section for project recruitment on Ogre3d. Could you update that page post 0.12.0 release to be a snazzy request for 0.13.0 developers?
PR Team for OpenMW
Re: PR Team for OpenMW
Definitely- we want to hold off until 0.12 is live though?
Also I sent an email to the openMW email with the contents "I rawr sometimes too!" My email uses my IRL name, so it won't be from raevol, except that I mention that in the subject...
Also I sent an email to the openMW email with the contents "I rawr sometimes too!" My email uses my IRL name, so it won't be from raevol, except that I mention that in the subject...
- ElderTroll
- Posts: 499
- Joined: 25 Jan 2012, 07:01
Re: PR Team for OpenMW
You can update it now, but let's do another update for 0.12.0.
OpenMW's release cycles are prolonged, but we can keep up community interest by posting Sir's weekly update around the web or maybe consolidate the progress of two weeks/a month into a single post (since open source projects move at a slower pace). I stumbled across this website the other day and besides having an amazing looking game and business strategy, these guys are doing top notch community engagement with their weekly technical and artistic blogs http://blog.wolfire.com/ It's fascinating to watch the progress. I need a better computer, but I'm going to preorder that game.
Whenever relevant it would be nice if our dev's or power users could take screen shots and short videos of new features (prior to full releases).
What do you guys think?
OpenMW's release cycles are prolonged, but we can keep up community interest by posting Sir's weekly update around the web or maybe consolidate the progress of two weeks/a month into a single post (since open source projects move at a slower pace). I stumbled across this website the other day and besides having an amazing looking game and business strategy, these guys are doing top notch community engagement with their weekly technical and artistic blogs http://blog.wolfire.com/ It's fascinating to watch the progress. I need a better computer, but I'm going to preorder that game.
Whenever relevant it would be nice if our dev's or power users could take screen shots and short videos of new features (prior to full releases).
What do you guys think?
Re: PR Team for OpenMW
Jeez 0o
This is completly off topic, but someone has to convert this animations for the beasts in Morrowind.
This is completly off topic, but someone has to convert this animations for the beasts in Morrowind.
Re: PR Team for OpenMW
Alright, I'll do a post for 0.12 soon. Can't do it now, please remind me.
I'm definitely with you on having regular updates for people. Sir's efforts on the website blog have been awesome. The more public we can make our progress, the more interest we are going to get. Screenshots and videos are gold for this.
I'm definitely with you on having regular updates for people. Sir's efforts on the website blog have been awesome. The more public we can make our progress, the more interest we are going to get. Screenshots and videos are gold for this.
- ElderTroll
- Posts: 499
- Joined: 25 Jan 2012, 07:01
Re: PR Team for OpenMW
Alright Raevol,
Did you two receive access to the google docs?
Did you two receive access to the google docs?
- ElderTroll
- Posts: 499
- Joined: 25 Jan 2012, 07:01
Re: PR Team for OpenMW
Cool, just checked out the ogre page.
The reasoning behind sharing documents is in case I (or someone else) disappears (a problem in the volunteer work) from OpenMW that the team doesn't need to recreate it from scratch. There's a username and a password and the stock materials that might need a little contextual editing, and that streamlining now should make it easier in the future for whoever is doing it. It's not that I plan on my involvement being short lived, but I've seen many volunteers who drop out of projects who haven't documented their work or tried to make it sustainable. So it's like, "Well, that was great for that year and a half you were doing that job... but now we're basically back at step 1."
But yeah, edit them up if you find anything wrong/missing/ or poorly articulated.
The reasoning behind sharing documents is in case I (or someone else) disappears (a problem in the volunteer work) from OpenMW that the team doesn't need to recreate it from scratch. There's a username and a password and the stock materials that might need a little contextual editing, and that streamlining now should make it easier in the future for whoever is doing it. It's not that I plan on my involvement being short lived, but I've seen many volunteers who drop out of projects who haven't documented their work or tried to make it sustainable. So it's like, "Well, that was great for that year and a half you were doing that job... but now we're basically back at step 1."
But yeah, edit them up if you find anything wrong/missing/ or poorly articulated.
Re: PR Team for OpenMW
About the OGRE thread:
Edit: Please don't get the above statement wrong. I didn't meant to call anyone on this thread incompetent.
There is no language with the name C/C++. Calling it that is usually a good indicator for extreme incompetence. The name of the language is C++.Our terrain dev returned to us, and is working on getting terrain back up to where it was in our D version, before we switched to C/C++
Edit: Please don't get the above statement wrong. I didn't meant to call anyone on this thread incompetent.
Re: PR Team for OpenMW
Maybe the image with water/terrain should be added to the ogre showcase thread?
edit: nevermind, it's not in the showcase thread, so no need to add an image. btw, much more pple check the showcase forum than the recruitment forum.
edit: nevermind, it's not in the showcase thread, so no need to add an image. btw, much more pple check the showcase forum than the recruitment forum.