OpenMW 0.13.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Zini
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Re: OpenMW 0.13.0

Post by Zini » 28 Mar 2012, 09:04

Guess we have to fix that in 0.14.0.

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raevol
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Re: OpenMW 0.13.0

Post by raevol » 28 Mar 2012, 17:54

Release posted! Now to spam everywhere!

Code: Select all

Hot on the heels of 0.12.0, the OpenMW team is proud to announce the release of version 0.13.0! Release packages for Ubuntu are now available via our [url=https://launchpad.net/~openmw/+archive/openmw]Launchpad PPA[/url]. Release packages for other platforms are available on our [url=http://code.google.com/p/openmw/downloads/list]Download page[/url]. This release notably includes functional NPC dialogue, and beautiful sky!

Please note:

- On OSX, the path to the application cannot contain spaces, or the launcher will not work properly.

Changelog:

- NPC Dialogue window and mechanics implemented
- Reimplemented sky rendering, added weather effects
- Wireframe mode added
- Fix for sounds broken in 0.12
- Fix for 3D sounds
- Added sounds for weather, doors, containers, picking up items, and journal
- Various code cleanup and improvements
- Fixed an Ogre crash at the Dren plantation
- Several launcher improvements
- Added fade to black effect for cutscenes
- Added backend for equipping items
- Fix to stop ASCII 16 character from being added to console on its activation in OSX
- Fixed collision shapes being out of place
- Fixed torch lights not being visible past a short distance
- Fixed some transparency rendering problems
Last edited by raevol on 28 Mar 2012, 19:48, edited 2 times in total.

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raevol
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Re: OpenMW 0.13.0

Post by raevol » 28 Mar 2012, 18:01

Elder, it looks like you have been keeping up with the forum posting around the internet. Do you want to post the release announcement to various places? If not I can, but it looks like you've got it handled...

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Amenophis
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Re: OpenMW 0.13.0

Post by Amenophis » 28 Mar 2012, 18:10

I don´t see the win 64 version of 0.13
http://code.google.com/p/openmw/downloads/list
My fixes and tweaks on vanilla and modded quests for Morrowind.
http://www.nexusmods.com/morrowind/mods/43107/?

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raevol
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Re: OpenMW 0.13.0

Post by raevol » 28 Mar 2012, 18:15

Ace (SWE) wrote:The windows builds: (Nothing had changed that needed recompiling or repackaging so I just renamed the rc2 package)

Windows 32-bit
Windows 64-bit
Was this 64-bit package ok? Did it not have the journal issues that the 32-bit package had?

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Amenophis
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Re: OpenMW 0.13.0

Post by Amenophis » 28 Mar 2012, 18:18

No problems. I talked with fargoth and the barbarian and both give me quest options.

With "J" I can read the Journal and all are there. The bug was 32 bits version only.
My fixes and tweaks on vanilla and modded quests for Morrowind.
http://www.nexusmods.com/morrowind/mods/43107/?

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raevol
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Re: OpenMW 0.13.0

Post by raevol » 28 Mar 2012, 18:30

Uploaded.

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raevol
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Re: OpenMW 0.13.0

Post by raevol » 28 Mar 2012, 19:46

Slight change to the changelog to make note of an OSX issue in this release! Please take a look!

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pvdk
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Re: OpenMW 0.13.0

Post by pvdk » 28 Mar 2012, 23:18

Arch Linux AUR packages are up to date!

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ElderTroll
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Re: OpenMW 0.13.0

Post by ElderTroll » 29 Mar 2012, 06:56

I think I've gotten all the major sites. If you find any that I've missed or any new sites, please make a post and make note of the site on the google doc that covers websites and passwords for press releases.
“A society grows great when old men plant trees whose shade they know they shall never sit in.”

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