OpenMW 0.13.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Zini
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Re: OpenMW 0.13.0

Post by Zini »

Guess we have to fix that in 0.14.0.
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raevol
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Re: OpenMW 0.13.0

Post by raevol »

Release posted! Now to spam everywhere!

Code: Select all

Hot on the heels of 0.12.0, the OpenMW team is proud to announce the release of version 0.13.0! Release packages for Ubuntu are now available via our [url=https://launchpad.net/~openmw/+archive/openmw]Launchpad PPA[/url]. Release packages for other platforms are available on our [url=http://code.google.com/p/openmw/downloads/list]Download page[/url]. This release notably includes functional NPC dialogue, and beautiful sky!

Please note:

- On OSX, the path to the application cannot contain spaces, or the launcher will not work properly.

Changelog:

- NPC Dialogue window and mechanics implemented
- Reimplemented sky rendering, added weather effects
- Wireframe mode added
- Fix for sounds broken in 0.12
- Fix for 3D sounds
- Added sounds for weather, doors, containers, picking up items, and journal
- Various code cleanup and improvements
- Fixed an Ogre crash at the Dren plantation
- Several launcher improvements
- Added fade to black effect for cutscenes
- Added backend for equipping items
- Fix to stop ASCII 16 character from being added to console on its activation in OSX
- Fixed collision shapes being out of place
- Fixed torch lights not being visible past a short distance
- Fixed some transparency rendering problems
Last edited by raevol on 28 Mar 2012, 19:48, edited 2 times in total.
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raevol
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Re: OpenMW 0.13.0

Post by raevol »

Elder, it looks like you have been keeping up with the forum posting around the internet. Do you want to post the release announcement to various places? If not I can, but it looks like you've got it handled...
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Amenophis
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Re: OpenMW 0.13.0

Post by Amenophis »

I don´t see the win 64 version of 0.13
http://code.google.com/p/openmw/downloads/list
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raevol
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Re: OpenMW 0.13.0

Post by raevol »

Ace (SWE) wrote:The windows builds: (Nothing had changed that needed recompiling or repackaging so I just renamed the rc2 package)

Windows 32-bit
Windows 64-bit
Was this 64-bit package ok? Did it not have the journal issues that the 32-bit package had?
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Amenophis
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Re: OpenMW 0.13.0

Post by Amenophis »

No problems. I talked with fargoth and the barbarian and both give me quest options.

With "J" I can read the Journal and all are there. The bug was 32 bits version only.
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raevol
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Re: OpenMW 0.13.0

Post by raevol »

Uploaded.
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raevol
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Re: OpenMW 0.13.0

Post by raevol »

Slight change to the changelog to make note of an OSX issue in this release! Please take a look!
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pvdk
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Re: OpenMW 0.13.0

Post by pvdk »

Arch Linux AUR packages are up to date!
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ElderTroll
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Re: OpenMW 0.13.0

Post by ElderTroll »

I think I've gotten all the major sites. If you find any that I've missed or any new sites, please make a post and make note of the site on the google doc that covers websites and passwords for press releases.
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