Google Summer of Code 2018 Editor Development

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
Post Reply
User avatar
ElderTroll
Posts: 499
Joined: 25 Jan 2012, 07:01

Google Summer of Code 2018 Editor Development

Post by ElderTroll »

Hey all,

GSOC 2018 starts in January. Why not try and get a student to work on a long-standing area of development for the editor. It might help speed things up. I doubt Bethesda would care if they worked on the game engine, but they'd probably be even less concerned if it was limited to the editor. Other reimplementation projects have used GSOC in the past.
Here's a link to GSOC https://developers.google.com/open-source/gsoc/timeline
User avatar
Thunderforge
Posts: 503
Joined: 06 Jun 2017, 05:57

Re: Google Summer of Code 2018 Editor Development

Post by Thunderforge »

That sounds like a great idea! I know that ScummVM (an open source reimplementation of the engine used for LucasArts adventure games…and now a ton of other stuff) has been part of Google Summer of Code in multiple years and benefitted from it. Having someone focused on OpenMW-CS would really help the project.

Do you know how the OpenMW program would apply for this?
User avatar
ElderTroll
Posts: 499
Joined: 25 Jan 2012, 07:01

Re: Google Summer of Code 2018 Editor Development

Post by ElderTroll »

Here is more information about how GSOC works for mentors. I'm not sure if anyone has the availability to do the mentoring.
Though on the bugtracker Zini and others have often already provided rough outlines for different features. I bet students would be interested in the project.

https://google.github.io/gsocguides/mentor/
Post Reply