Re: OpenMW 0.44.0
Posted: 03 Jun 2018, 16:03
For 1: going through the roadmap, it's probably:
#1428 - take a cursed gem through the inventory and see the daedra spawn
#3587, 3783 - abot's bird and silt strider mods should work a bit better now
#3664 - combat music will start in dialogue.
#3863 - it should be quite visible that calm humanoid spell works properly on the guards that pursue the player
#3884 - it also should be visible how NPCs don't almost immediately rise up after being KO'ed
#4122 - player character will not stop moving legs while attacking underwater
#4184 - use levitation and fly above the pursuing guard.
#4216 - throwed weapon projectiles rotate now.
#4313 - try to attack a rat and move behind a door (not a teleport door), then close that door. The rat won't try to open the door in 0.44.0.
#4334 - NPCs will no longer carry torches during rain.
#1786 - it would probably be nice to show that the encumbrance is rounded up now and if previously 200/200 encumbrance could mean you're overencumbered, now only 201/200 signifies that. But otherwise it and other issues may be too boring for the end user.
Shamelessful self-promotion: I made use of inventory character preview lighting settings and it looks better now, and also changed the default interface to be more in-line with Morrowind.
Thanks to akortunov, spells window now has search.
Thunderforge added advanced settings tab into the launcher, which was featured in a newspost.
#1428 - take a cursed gem through the inventory and see the daedra spawn
#3587, 3783 - abot's bird and silt strider mods should work a bit better now
#3664 - combat music will start in dialogue.
#3863 - it should be quite visible that calm humanoid spell works properly on the guards that pursue the player
#3884 - it also should be visible how NPCs don't almost immediately rise up after being KO'ed
#4122 - player character will not stop moving legs while attacking underwater
#4184 - use levitation and fly above the pursuing guard.
#4216 - throwed weapon projectiles rotate now.
#4313 - try to attack a rat and move behind a door (not a teleport door), then close that door. The rat won't try to open the door in 0.44.0.
#4334 - NPCs will no longer carry torches during rain.
#1786 - it would probably be nice to show that the encumbrance is rounded up now and if previously 200/200 encumbrance could mean you're overencumbered, now only 201/200 signifies that. But otherwise it and other issues may be too boring for the end user.
Shamelessful self-promotion: I made use of inventory character preview lighting settings and it looks better now, and also changed the default interface to be more in-line with Morrowind.
Thanks to akortunov, spells window now has search.
Thunderforge added advanced settings tab into the launcher, which was featured in a newspost.