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Re: OpenMW 0.44.0

Posted: 20 Jun 2018, 22:57
by Ravenwing
Ran around and killed stuff for about 40 min on the 64-bit Win RC2. Didn't notice any problems.

Re: OpenMW 0.44.0

Posted: 21 Jun 2018, 14:34
by werdanith
Also tried RC1 and RC2 for Windows 7 64bit and everything seems to be working fine.

Re: OpenMW 0.44.0

Posted: 22 Jun 2018, 04:16
by raevol
Capostrophic wrote: 20 Jun 2018, 19:54 raevol, Linux and Windows RCs should actually be rebuilt.
Thank you! :oops:

Current Release Status updated here

Re: OpenMW 0.44.0

Posted: 23 Jun 2018, 00:21
by Thunderforge
Mac version of 0.44 seems to be working just fine!
raevol wrote: 22 Jun 2018, 04:16 Changelog: needs to be started (raevol)
What all does this part involve exactly? And why haven't you started yet, raevol? ;)

Re: OpenMW 0.44.0

Posted: 23 Jun 2018, 10:40
by Ferk
I was checking the Windows 64b RC2 build and I cant get to open Vivec's palace lock with a 100 magnitude Open spell set "on Target", it only seems to work when I use a spell made to work "on touch"... is this normal?

EDIT: Just noticed this seems to only affect the door to the palace of Vivec, other doors and containers seem to be targeting fine with "on Target".

Re: OpenMW 0.44.0

Posted: 23 Jun 2018, 11:47
by wareya
The door to Vivec's palace is supposed to be magic-proof, yeah.
Spoiler: Show

Re: OpenMW 0.44.0

Posted: 23 Jun 2018, 17:09
by akortunov
Ferk wrote: 23 Jun 2018, 10:40 I was checking the Windows 64b RC2 build and I cant get to open Vivec's palace lock with a 100 magnitude Open spell set "on Target", it only seems to work when I use a spell made to work "on touch"... is this normal?
https://gitlab.com/OpenMW/openmw/issues/2849
Touch spells should not suffer from this issue now - they use focused object as a target first.

Re: OpenMW 0.44.0

Posted: 25 Jun 2018, 04:11
by raevol
Thunderforge wrote: 23 Jun 2018, 00:21 What all does this part involve exactly? And why haven't you started yet, raevol? ;)
Rewriting every line of https://github.com/OpenMW/openmw/blob/o ... ANGELOG.md to be publicly digestible. And because I haven't had time. :P

Re: OpenMW 0.44.0

Posted: 28 Jun 2018, 01:45
by NullCascade
Ace (SWE) wrote: 20 Jun 2018, 20:55New line of RCs, these ones built without LTO to see if that helps NullCascade's issue.

32-bit
64-bit
No dice. Still hangs.

Re: OpenMW 0.44.0

Posted: 28 Jun 2018, 06:46
by raevol
Got some time to hack away at the release annoucement: https://gist.github.com/mickeylyle/1d53 ... 62dcf2bbc2

Missing links to commits and generally nonsensical issue reports are really slowing me down. Any help would be appreciated.