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Re: OpenMW 0.44.0
Posted: 20 Jun 2018, 22:57
by Ravenwing
Ran around and killed stuff for about 40 min on the 64-bit Win RC2. Didn't notice any problems.
Re: OpenMW 0.44.0
Posted: 21 Jun 2018, 14:34
by werdanith
Also tried RC1 and RC2 for Windows 7 64bit and everything seems to be working fine.
Re: OpenMW 0.44.0
Posted: 22 Jun 2018, 04:16
by raevol
Capostrophic wrote: ↑20 Jun 2018, 19:54
raevol, Linux and Windows RCs should actually be rebuilt.
Thank you!
Current Release Status updated here
Re: OpenMW 0.44.0
Posted: 23 Jun 2018, 00:21
by Thunderforge
Mac version of 0.44 seems to be working just fine!
raevol wrote: ↑22 Jun 2018, 04:16
Changelog: needs to be started (raevol)
What all does this part involve exactly? And why haven't you started yet, raevol?
Re: OpenMW 0.44.0
Posted: 23 Jun 2018, 10:40
by Ferk
I was checking the Windows 64b RC2 build and I cant get to open Vivec's palace lock with a 100 magnitude Open spell set "on Target", it only seems to work when I use a spell made to work "on touch"... is this normal?
EDIT: Just noticed this seems to only affect the door to the palace of Vivec, other doors and containers seem to be targeting fine with "on Target".
Re: OpenMW 0.44.0
Posted: 23 Jun 2018, 11:47
by wareya
The door to Vivec's palace is supposed to be magic-proof, yeah.
-
Spoiler: Show
- If you're trying to do the "backdoor", you don't actually need to do this part, you just need to load up on health potions (and maybe fortify max health potions too).
Re: OpenMW 0.44.0
Posted: 23 Jun 2018, 17:09
by akortunov
Ferk wrote: ↑23 Jun 2018, 10:40
I was checking the Windows 64b RC2 build and I cant get to open Vivec's palace lock with a 100 magnitude Open spell set "on Target", it only seems to work when I use a spell made to work "on touch"... is this normal?
https://gitlab.com/OpenMW/openmw/issues/2849
Touch spells should not suffer from this issue now - they use focused object as a target first.
Re: OpenMW 0.44.0
Posted: 25 Jun 2018, 04:11
by raevol
Thunderforge wrote: ↑23 Jun 2018, 00:21
What all does this part involve exactly? And why haven't you started yet, raevol?
Rewriting every line of
https://github.com/OpenMW/openmw/blob/o ... ANGELOG.md to be publicly digestible. And because I haven't had time.
Re: OpenMW 0.44.0
Posted: 28 Jun 2018, 01:45
by NullCascade
Ace (SWE) wrote: ↑20 Jun 2018, 20:55New line of RCs, these ones built without LTO to see if that helps NullCascade's issue.
32-bit
64-bit
No dice. Still hangs.
Re: OpenMW 0.44.0
Posted: 28 Jun 2018, 06:46
by raevol
Got some time to hack away at the release annoucement:
https://gist.github.com/mickeylyle/1d53 ... 62dcf2bbc2
Missing links to commits and generally nonsensical issue reports are really slowing me down. Any help would be appreciated.