OpenMW 0.44.0
Re: OpenMW 0.44.0
Ran around and killed stuff for about 40 min on the 64-bit Win RC2. Didn't notice any problems.
Re: OpenMW 0.44.0
Also tried RC1 and RC2 for Windows 7 64bit and everything seems to be working fine.
Re: OpenMW 0.44.0
- Thunderforge
- Posts: 503
- Joined: 06 Jun 2017, 05:57
Re: OpenMW 0.44.0
I was checking the Windows 64b RC2 build and I cant get to open Vivec's palace lock with a 100 magnitude Open spell set "on Target", it only seems to work when I use a spell made to work "on touch"... is this normal?
EDIT: Just noticed this seems to only affect the door to the palace of Vivec, other doors and containers seem to be targeting fine with "on Target".
EDIT: Just noticed this seems to only affect the door to the palace of Vivec, other doors and containers seem to be targeting fine with "on Target".
Re: OpenMW 0.44.0
The door to Vivec's palace is supposed to be magic-proof, yeah.
- Spoiler: Show
Re: OpenMW 0.44.0
https://gitlab.com/OpenMW/openmw/issues/2849
Touch spells should not suffer from this issue now - they use focused object as a target first.
Re: OpenMW 0.44.0
Rewriting every line of https://github.com/OpenMW/openmw/blob/o ... ANGELOG.md to be publicly digestible. And because I haven't had time.Thunderforge wrote: ↑23 Jun 2018, 00:21 What all does this part involve exactly? And why haven't you started yet, raevol?
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- Posts: 121
- Joined: 16 Jan 2012, 07:58
Re: OpenMW 0.44.0
Got some time to hack away at the release annoucement: https://gist.github.com/mickeylyle/1d53 ... 62dcf2bbc2
Missing links to commits and generally nonsensical issue reports are really slowing me down. Any help would be appreciated.
Missing links to commits and generally nonsensical issue reports are really slowing me down. Any help would be appreciated.