OpenMW 0.44.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Ravenwing
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Re: OpenMW 0.44.0

Post by Ravenwing » 20 Jun 2018, 22:57

Ran around and killed stuff for about 40 min on the 64-bit Win RC2. Didn't notice any problems.

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werdanith
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Re: OpenMW 0.44.0

Post by werdanith » 21 Jun 2018, 14:34

Also tried RC1 and RC2 for Windows 7 64bit and everything seems to be working fine.

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raevol
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Re: OpenMW 0.44.0

Post by raevol » 22 Jun 2018, 04:16

Capostrophic wrote:
20 Jun 2018, 19:54
raevol, Linux and Windows RCs should actually be rebuilt.
Thank you! :oops:

Current Release Status updated here

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Thunderforge
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Re: OpenMW 0.44.0

Post by Thunderforge » 23 Jun 2018, 00:21

Mac version of 0.44 seems to be working just fine!
raevol wrote:
22 Jun 2018, 04:16
Changelog: needs to be started (raevol)
What all does this part involve exactly? And why haven't you started yet, raevol? ;)

Ferk
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Re: OpenMW 0.44.0

Post by Ferk » 23 Jun 2018, 10:40

I was checking the Windows 64b RC2 build and I cant get to open Vivec's palace lock with a 100 magnitude Open spell set "on Target", it only seems to work when I use a spell made to work "on touch"... is this normal?

EDIT: Just noticed this seems to only affect the door to the palace of Vivec, other doors and containers seem to be targeting fine with "on Target".

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wareya
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Re: OpenMW 0.44.0

Post by wareya » 23 Jun 2018, 11:47

The door to Vivec's palace is supposed to be magic-proof, yeah.
Spoiler: Show
paying attention to #1751 #2473 #3609 #3862/#3929 #3807 #4297 #4623

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akortunov
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Re: OpenMW 0.44.0

Post by akortunov » 23 Jun 2018, 17:09

Ferk wrote:
23 Jun 2018, 10:40
I was checking the Windows 64b RC2 build and I cant get to open Vivec's palace lock with a 100 magnitude Open spell set "on Target", it only seems to work when I use a spell made to work "on touch"... is this normal?
https://gitlab.com/OpenMW/openmw/issues/2849
Touch spells should not suffer from this issue now - they use focused object as a target first.

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raevol
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Re: OpenMW 0.44.0

Post by raevol » 25 Jun 2018, 04:11

Thunderforge wrote:
23 Jun 2018, 00:21
What all does this part involve exactly? And why haven't you started yet, raevol? ;)
Rewriting every line of https://github.com/OpenMW/openmw/blob/o ... ANGELOG.md to be publicly digestible. And because I haven't had time. :P

NullCascade
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Re: OpenMW 0.44.0

Post by NullCascade » 28 Jun 2018, 01:45

Ace (SWE) wrote:
20 Jun 2018, 20:55
New line of RCs, these ones built without LTO to see if that helps NullCascade's issue.

32-bit
64-bit
No dice. Still hangs.
MWSE 2.x lead.

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raevol
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Re: OpenMW 0.44.0

Post by raevol » 28 Jun 2018, 06:46

Got some time to hack away at the release annoucement: https://gist.github.com/mickeylyle/1d53 ... 62dcf2bbc2

Missing links to commits and generally nonsensical issue reports are really slowing me down. Any help would be appreciated.

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