Principles and Vision

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
User avatar
Posts: 1461
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: Principles and Vision

Post by lysol » 07 Feb 2018, 08:50

xirsoi wrote:
06 Feb 2018, 22:53
Zini wrote:
22 Sep 2017, 18:23
Little update: I am starting to write down stuff about the general de-hardcoding (cell/worldspace related de-hardcoding got its own section). At 21 pages now.
What are the odds we could see that "soon"-ish?
See this thread
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

Post Reply