Principles and Vision

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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raevol
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Location: Caldera

Re: Principles and Vision

Post by raevol » 20 Sep 2017, 09:54

DecumusScotti wrote:
20 Sep 2017, 05:01
Now we're derailing this topic quickly :D
No this definitely falls under the umbrella of "Principles and Vision"! :lol:

I like Exterminators but I think the devs actually closing the bugs are the real exterminators here...

lambda
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Re: Principles and Vision

Post by lambda » 20 Sep 2017, 13:59

I cannot believe people have missed the obvious reference: parliament of bugs.

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raevol
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Re: Principles and Vision

Post by raevol » 20 Sep 2017, 17:19

lambda wrote:
20 Sep 2017, 13:59
parliament of bugs.
Sooo I hadn't heard of this before but google is telling me it's something from House Telvanni. Do you have a source I can do some reading on?

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Arakhor
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Re: Principles and Vision

Post by Arakhor » 20 Sep 2017, 18:16

I've found some stuff on UESP.
Dremora Courtier of Boethiah

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raevol
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Re: Principles and Vision

Post by raevol » 20 Sep 2017, 22:08

Arakhor wrote:
20 Sep 2017, 18:16
I've found some stuff on UESP.
Nice, thanks!

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Zini
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Re: Principles and Vision

Post by Zini » 22 Sep 2017, 18:23

Little update: I am starting to write down stuff about the general de-hardcoding (cell/worldspace related de-hardcoding got its own section). At 21 pages now.

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