OpenMW 0.43.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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raevol
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Re: OpenMW 0.43.0

Post by raevol » 25 Oct 2017, 20:05

Last edited by raevol on 31 Oct 2017, 00:55, edited 1 time in total.

Cramal
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Re: OpenMW 0.43.0

Post by Cramal » 26 Oct 2017, 08:20

PR 1522 have been merged by scrawl into the 0.43 branch

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raevol
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Re: OpenMW 0.43.0

Post by raevol » 26 Oct 2017, 08:22

Cramal wrote:
26 Oct 2017, 08:20
PR 1522 have been merged by scrawl into the 0.43 branch
I'm assuming that will mean we need new RCs? Are there any more PRs we want to get into RC2?

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Ace (SWE)
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Re: OpenMW 0.43.0

Post by Ace (SWE) » 26 Oct 2017, 16:52

I already manually applied the same type of fix from #1522 when building the current RC packages, and it should only affect Windows builds at that - since MSVC is the only CMake generator that has separate configuration output directories.

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AnyOldName3
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Re: OpenMW 0.43.0

Post by AnyOldName3 » 26 Oct 2017, 17:48

XCode can do it too (but I think it's disabled for OpenMW).
AnyOldName3, Master of Shadows

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Atahualpa
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Re: OpenMW 0.43.0

Post by Atahualpa » 27 Oct 2017, 19:59

I just installed the 64-bit Windows RC and stumbled across two issues:

First of all, if you want to change settings which are accessed via a dropdown list, the list stays open after you've clicked on an entry. Switching to another tab makes OpenMW crash.

To reproduce:
1. Start OpenMW 0.43.0 RC (Windows, 64 bit).
2. Go to "Options" in the main menu.
3. Switch to the "Video" tab and, there, click on the "Detail" sub-tab.
4. Click on the "Texture filtering" dropdown list and choose an arbitrary option.
5. The list will stay open and the active sub-tab will still be responsive.
6. Try to switch to another tab or sub-tab.
7. OpenMW crashes.

The log shows the following MyGUI-related message:

Code: Select all

Error in framelistener: MyGUI EXCEPTION : Trying to add same delegate twice.
 in MyGUI at b:\programming\libraries\mygui\source\myguiengine\include\MyGUI_DelegateImplement.h (line 255)

Secondly, OpenMW highlights the main menu option ("New", "Load", etc.) which was clicked most recently (I guess). This behaviour wasn't present in previous versions (at least in v0.41.0 and v0.42.0). Does not seem intended to me.

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akortunov
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Re: OpenMW 0.43.0

Post by akortunov » 27 Oct 2017, 20:47

Atahualpa wrote:
27 Oct 2017, 19:59
OpenMW highlights the main menu option ("New", "Load", etc.) which was clicked most recently (I guess).
IIRC, this is an intented change, made by scrawl. Now you can use a keyboard to navigate through game menus.
Related to bug 4132.

Loriel
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Re: OpenMW 0.43.0

Post by Loriel » 27 Oct 2017, 21:10

Atahualpa wrote:
27 Oct 2017, 19:59
First of all, if you want to change settings which are accessed via a dropdown list, the list stays open after you've clicked on an entry. Switching to another tab makes OpenMW crash.
Confirmed on Win 64 RC1

However, doesn't appear to be present in Linux current 0.43 compiled from source.

Presumably it will be fixed in RC2

Loriel

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Atahualpa
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Re: OpenMW 0.43.0

Post by Atahualpa » 27 Oct 2017, 21:18

akortunov wrote:
27 Oct 2017, 20:47
Atahualpa wrote:
27 Oct 2017, 19:59
OpenMW highlights the main menu option ("New", "Load", etc.) which was clicked most recently (I guess).
IIRC, this is an intented change, made by scrawl. Now you can use a keyboard to navigate through game menus.
Related to bug 4132.
You're right, my bad. Didn't think about all the implications this change has.

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raevol
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Re: OpenMW 0.43.0

Post by raevol » 28 Oct 2017, 00:54

Thank you for testing guys!!

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